What I'm currently doing is using the Relax tool from the Sculpt Geometry tool, then I re-project my geometry on my live mesh with the transfer attribute. (I don't use the smooth tool because it doesn't preserve the edge border.) It's not perfect or even fast I must admit, but it do most of the work. Example :
- Normalmaps depend on UVs. - Do *not* apply hard edges to all your UV shell borders - *especially* across smooth shapes like these. It's the worst place to put a hard edge at, normalmapped model or not. The rule is the exact opposite : you need a UV split IF you decide to put a hard edge somewhere. Not the other way…
Um... Really gonna be honest with you... Rework the folds in the clothing. Unless someone is pulling perfectly even along the bottom borders of that shirt the folds should not be like that. Check more references http://apairandasparediy.com/2011/03/diy-pink-colour-block-skirt.html For folds less h polish more inflate and…
the problem with the slice curve is that it cuts all the way through to the other side, which makes it difficult if your seam isnt straight/identical all around so to say. something like this for example, what i usually do to avoid the jaggy edges of masking and polygrouping is to do a grouploops operation to clean up the…
Thank you Guys! :) Yeah youre right Cougar. The Laser Sight is sharp edged at the back. Thats because the reference is sharp,too. And another reason is that this little outcoming Pins are extruded, not only a new cylinder, so to have a nice clean Shading all over the border edge i made an inset. Thanks, Gazu
Look into smoothing groups - a good base to start out with is select all the faces and click auto smooth in the Polygon:smoothing groups section of the command panel, experiment with different angles. You can also select individual faces and manually assign them to a smoothing group. The border between two different…
Thanks~ :) i reckon it's starting to take better shape now. i've been experimenting with brushes to sculpt the hair with. i tried out the rake brush, but i'm wondering if theres some plugin brush out there that's better... also, i'm struggling how to blend the hair border where it meets the skin. any pointers much…
@kadeschui It looks great already. If you want feedback I think the biggest differences are that your barrel is a bit longer than the concept art's, and that the holes in it are a bit too big in diameter. Oh and also the four small button like things on the side, I think they are supposed to be holes instead, with the…
I'm really having a blast with this one, the only thing that's really bothering me are the black borders at the top and bottom of the screen. I thought for sure they'd go away once you start shooting, but they stay there all the time! You get used to it after a while but i'd really like to use all of my screen to play.
In maya you can have a shader that changes properties based on camera angle compared to the polygon normal. You can use it to recreate a "mario-galaxy" effect, where only the borders are lightened -or aren't- kind of like Fresnel, but with much more control. You need to connect the "facing ratio" attribute from a sampler…