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3ds Max Low Poly Shading

polycounter lvl 5
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Anthricus polycounter lvl 5
GOLEM MODEL:

Not sure how to sort this shading error, i want it to stop splitting the polygon and shade it as a face rather than the triangles, or will i have to change the topology to remove this error?
its currently only about 500 tris


Could be me being stupid but any help is appreciated :)
golemtogevashadprob.jpg
its more tha rm that the chest as the chest shades reasonably well :)
Thanks!

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