Old Stuff - Scroll Down for what im working on now This is what I've been working on lately. Crits and tips are fine. High and Low. http://www.codywright.com/images/random/wall.jpg old stuff-scroll down for what im working on now
No it's not a pluing. Adobe made "material" panel few years ago where you could load sbsar. it reads a layer as rgba input. Makes it into smart object and put live sbsar processing on top of it. So far I use height to normal map ,height to smooth curvature and height to AO "materials" It works best if you document follows…
Ace, I didn't understand your version very well. So I just recreated it from the the HLSL code from that page. I didn't hook up the s_den from it though. Cause it just lightened the specular to basically nothing. This version is not as bright as if you were to hook it up the Antistropic Direction node. But I figure…
https://vimeo.com/168470822 Really liked the design of this character, so many angles and mass. Probably should have kicked the door or pushed it open like Aragon from LotR, maybe next time. Been having more fun assembling shots and playing with cameras than fully polishing the animation. Rig / Env available Here
Thanks! that means alot coming from someone who's working in the industry for years. Most of it I'll be removing in time when I start making some Environments, all except the Hand Painted Section. I'm using Weebly with a Theme I customized slightly. I just used Embedded code that comes with SketchFab (iFrame) If you have…
If the college is not regionally accredited it will get very hard - almost impossible - to transfer to other colleges. It will also be hard to do a masters degree in the US. I would really recommend against any school that is only nationally accredited, no matter how good they actually are. Within the US it just has too…
Hey I'll be in San Diego from Sat Jan 24th - Wed Jan 28th. If any polycounters are in the area want to get together for dinner or something let me know. Would like to meet some new faces.