based around a bunch of different machines I needed to make one for a slaughter warehouse. This is going to be duplicated a lot haha. 561 polygons 1024 x diffuse 512x spec 512xx normal Wireframe:
I would ditch that entire mess you've created on the helmet to create the inset for the helmet. You could get away with making the helmet hexagonal like its wireframe profile suggests and just paint in the inset and save yourself a bunch of tris. I'm not opposed to the major silhouette changes that you've made, but the…
nice to see you keepin it improvements with every new one, not to keen on your cobbles though, there ok but much too clean and look more tiled than they actually are, id say its probably cos there isnt enough variation in the cobbles, you probably dont need any more variation in form but you only have three different…
Thanks again for all the good words. Irritant, hehehehe. Actually I think depending on the type of a game, 5000 polys to be constantly in a first person view, is a good investment in my opinion. Especially if you are not using normal maps. In all of my weapons, I just use a good ammount of polys where needed the most, and…
Hyper 212 Evo should be more than enough and save some $$ You'll run into limitations with the mobo/cpu well before cooling becomes an issue. For ref, I was running a 3570K @4.2 with a 212+ in a Corsair 650D case. No problems at all!
Thinking of this in Combination with the Cintiq. Since A full keyboard in front of Cintiq doesn't make sense. http://www.logitech.com/index.cfm/keyboards/keyboard/devices/5123&cl=us,en