Hi all, I’m an Art Department Director at a game studio, and we’re specifically looking for a very fast character rigger to help us evaluate and improve our rigging pipeline. Speed is the primary focus here. We’re looking for someone who can turn around solid, game-ready rigs quickly and consistently. Phase 1 (Paid Test…
Hey I've just had a very similar issue, but I was fortunately saving with .ma not binary. I'd just had a mistype and changed a mash network from 600 dist to 600450 (instead of down to 450), so the PC tried to go to into space whenever it loaded and Fatal Errored. I was able to recover the file by opening it in a text…
HI! Well this game has been posted around, and I myself am getting tired of it, but hey, knowing how valuable feedback can be, I thought it shouldn't cause too much of a trouble doing it again. Anyhow this is a game about witches (well, just one in fact) and represents the funmost part of their life: flying. That's about…
Hello Andrea, We have added a new Mesh Position node in PixaFlux that allows you to bake 8k position maps. With this node you can bake the maps relative to the model bounding box, the scene bounding box, or a custom bounding box. Here is a video tutorial that shows how to use this new node: https://youtu.be/HPxAdr8acdI…
No well, Houdini for normal modeling is not hard. It's slower compared to other softwares like Modo, Maya or Blender because it's based on circular menus that can be interactively changed based on the activity that you want to do. You have 2 menus: Desktop menus that are the equivalent of the group menu set in Maya that…
Nope, you're not wrong. I won't block them xd don't worry. The money can be a kind of a secondary objective by now, I was looking at it by different angles. Thank you for your two cents
The funny thing is, Photographers are more likely to buy a plugin or a set of actions rather then go hunting for a slider which they don't even know if it exists or not. It also doesn't help that A) No one ever asked Adobe for such a thing, and B) Some people who work at Adobe actually don't know what a node system…
Last time I ran performance tests on nodes flipping the green through a RGB Curves node was slightly faster than separating and recombining. It was a negligible difference, but not something an expert in crashing Blender like me should overlook, haha. I used to store all nodes groups in the startup too, but it can be…
The component mask is just to cull out just one channel of the texture or color, essentially taking out a scalar component from a vector3, so for normal maps you don't want to do that because you need all 3 channels to make a normal vector. With just a small view of the material network, I'm not sure what else you're…