Hey guys, I am working on a script which queries for bitmaps in all DX Shaders in a multi-sub material.Here is what i have done so far.Where i am halting is, when i am querying the bitmap filename and trying to put in an array. I am not able to figure what's the problem.It keeps on throwing an error of array being not…
Updated the search results page- this is what you get when you type in a search query or you start stacking up categories/tags with the search pane. I'll probably make "show 10" the default though.
...geez just DAMN brah!!! Quit yer moan'n groan'n and DO SHIT... Take what advice you've received thus far via multiple 'queries' pinned too this board...'n get crack'n PERIOD!
Hello, So the character (3DS Max) I have is rigged(biped) and ready to animate and will be exported to PlaystationMobile for the vita, however how do I go about rigging/attaching/animating the characters armour/clothing that he will be having on top of him?
@Deborah_Flannagan I'd like too assume since posting their query 8yrs ago, the OP would've also invested time into studying foundational principles underpinning the traditional medium which is fundamentally distinct when transitioning across from digital.
Thanks! Crap. So many maps... Do you know where I can find examples of gloss maps versus spec... and come to think of it, emissive as well. Google isn't being very kind to my queries
Typically, posting an honest attempt supporting a typed query will usually elicit a level of interest suggesting revision/s but however, just handballing the problem over for someone else to tackle cold, will get you 'nada', I'm afraid.
setTRSPreserveUVs is a function which you can't use like you were trying to. This is all you need:setTRSPreserveUVs(!`optionVar -q trsManipsPreserveUvs`) The above queries the current value of preserve UVs via the optionVar and then uses that setTRSPreserveUVs function to set it to the inverse of that.
Not sure if there is one. I use perforce and do a query to see if it has been updated and if not it deletes the mcr and re-evaluates from the depot (an ms file). This is done as the menu of max is being built (as i create a menu and attach the scripts to it)
You can query what tool you are using toolmode.commandmode toolmode.commandmode -- I am swapping here. #movetoolmode.commandmode#Rotatetoolmode.commandmode#nuscaletoolmode.commandmode#select More info here: http://help.autodesk.com/view/3DSMAX/2015/ENU/index.html?guid=__files_GUID_408F43DA_6C99_4CF5_96D5_78836A5DCB02_htm