I created this anatomically sound basemesh and rigged it in DAZ. My aim was to mimic physiological muscle and skeletal movement as accurate as possible only using basic general weight map rigging. Feedback much appreciated.
Hey all, So ive got a character rig with constraint, controllers and skin weight, so I was wondering if there a way to export the rig in FBX format without the rig breaking? I even turn on constraints & skin ect In the export setting. Because my friend has maya2016 which cant open mayaLT files. Thanks
Hi everybody, I have a general inquiry about rigging characters for the UDK engine.I have searched all over and I haven't found any real answers on the proper way to rig a character for UDK. I have some experience building "film" rigs, just from what I have learned from Digital Tutors. These rigs I have built do not seem…