Hello everyone and welcome to the Monthly Noob Challenge for the month of March. We are now in the second challenge of this new year. After an exciting amount of participation in the last month's contest, I am excited to see what we can achieve this time around. Join our Skype group if you want! Add me on Skype and I will…
Hello guys! Me here. I'm trying to create a game development team, problem is, I know how to use Unreal, but only to a certain extent. I'm a digital artist and part-time animator, and I'm great with people. This project is guaranteed to happen. We already got 11 people on the team, and they are all talented. These are the…
www.factionsgame.com Hello everyone and thank you for checking out our team's plea for help! We have been developing a sandbox MMO "Factions" for over 3 years now and while we have tons of programming done and many of the systems in place, we lack a full art team and we especially lack art direction. If you have some broad…
Thanks for all the kind comments guys, I really appreciate it. We've been putting a lot of effort behind this for a long time, and it's great to see that people are enjoying the site. Membership is steadily growing since we launched so I want to thank everyone that has joined. I've included some information below in case…
apart from quick ideas/sketches... I was brainwashed back in art school that working small promoted timid anemic practices. Like concentrating on localizing details instead of working out overall landmarks/values that would better suggest a strong composition. ( where anemic small scale promoted tunnel vision motivating…
Riding the Jet-Bikes In this scene I just had to adapt the jet movements to the camera view, but I wanted to give an extra touch and used the same trick to force the pilot hands to reach dummy boxes linked to the edges of the steering wheels. So, when moving the steering wheel, the character limbs were following that…
I managed to make all the changes I wanted but I still have a piece of code to correct. Currently if you select a bone in the viewport, the popup Skintools don't follow. You have to select the bone in Skintool's list to change the weight of a vertex. I'm looking since yesterday, but I feel that it's beyond my capacity with…
We've recently heard news about game industry layoffs (EA LA, Sammy Studios, etc...) but a larger number of companies are very actively recruiting and hiring. Microsoft alone has 125 game development positions open. Surreal Software and Mobliss are also looking for new talent. These companies and others are recruiting in…
ATMOSPHERE: The game will have a very serious and dark atmosphere to it. STORY: You and your girlfriend go to visit your father and your other relatives who live in a massive mansion in a semi-remote area of the Alaskan coastline. You discover that no one is home and you enter inside only to be chased by the slasher into a…
I know you aimed for 500. I did that with the first one too, but Raul said something about "try to get very low in our tri budgets" so I went and made that was very lowpoly. My point was, with both these posts, that the detail levels are inconsistent. You have a very bland cylindrical part, which is fine if you're going…