hey everyone! here is my finished miss fortune fanart piece! it was a fun project and a great learning experience. She's been a longtime favorite character of mine from League of Legends so I wanted to bring her to life that felt true to the lore! Also the concept of the redesign is by Jason…
http://www.twitch.tv/hazardousarts Live here, about to get A League of Legends Fanart of Miss Fortune under way!! Jump in and say Hi, ask questions, or whatever takes your fancy!
This would be my next and final project on the tankhead series by Emmerson Tung. The king of monster himself: Tankzilla. This time I'm using Zbrush for the modeling part.
Old but Gold, I was mainly inspired by the movie ' Blade Runner ' 1982, through this scene I enjoyed exploring advanced methods of lighting and compositing.
Did this 3d model to start the redevelopment of my portfolio, let me know what you think about it. More renders and extended info on my artstation: https://www.artstation.com/artwork/dKRzB1
Hey guys, I've always wondered what is the professional stance of putting fanart in a portfolio? When I mean fanart I don't mean horrible anime scribbles uploaded to 4chan, more like refined illustrations and models/sculpts. With the Comicon challenge and Brawl it seems like more and more people are putting 'fanart' type…
heres something to illustrate the main anatomical problem, the knees, and, I will be on the "this has weak design" team if we play kickball but this is also fanart-ish so design isnt really the question here.
Hello polycounters! I made this lowpoly weapon model, used Illidan's weapons from Warcraft as a base design and tweaked it a bit. Advice and critique very much appreciated!
Hi there. Here is my lowpoly fanart White Mage from Final Fantasy. Created using 3Ds Max and Zbrush. Tris 4.459 1024x1024 - Diffuse, Specular and normal :)
I made this Malfurion Fanart thought as a Next Gen character, it was my first time trying to do hair cards, first time using Marmoset Toolbag and my first finished game character as a whole, very proud of it but I know I can improve, the polycount is around 120k. if you have any comments and critique, they are always…