Hi! Houdini Engine is a collection of scripts for Unity/ UE and it's delivered with Houdini Indie. If you add it to your project it will talk to your installed Houdini Indie Version, so these have to match. The user input from the games engine is send to Houdini, everything is calculated and send back to unity as an…
sir suppose I'm creating a button for Lambert and changing the command ( you've provided) it is automatically changing the command of Blinn material also. see my whole script the last one. at last after running the command both materials are working as a Lambert. PLEASE DONT MIND I'M SUPER NOOB.
Ditch the WIP (post it once it's done) and ditch the script/pop-up image viewer, like the others said, just go for a separate page with a big view of that image instead. Otherwise, I think your work is good. The HP guns are nice, and you've got some great props in there.
Well it turns out it was mapped to a completely different custom script! wow. @Zimlorog that's a very cool idea! I'm going to make another binding for uniform. Thanks for the help. I also have increments bounded to a and d and I also have these really cool slice presets that are very handy
Will do Swordslayer. Btw in Max 2018, are you able to assign a short-cut key to "Toggle Grid Snap" in "Main Menu" via Custom UI? I was speaking to Neil Blevins and strangely enough the button obviously works in the quad menu, yet max script will not execute the command to toggle it..
Very useful script. Thanks a lot! Could you also tell me how to mix or combine AO and Cavity maps of different UV sets? The sets which had a common UV space in the beginning but split into parts because of assigning various materials for painting purpose in Substance Painter
ryno: you can move up and down between brushes with , and . so you could create the hard edged brush and a soft edged airbrush right under that. medestruit & vig: thanks, seems like it's not possible then :(. There has to be a way though, maybe through a script or so! I keep looking =).
Maya throws an error when trying to import it? What exactly does that error say? Copy the text from the Script Editor. As for FBX, look at both your export options from Max and your import options in Maya. You can turn off the triangulation, and there are settings for scale as well.
Yeah, fog your non-linearity. I want cool shit to be happening every step of the way while I follow a great story. If it's cool enough and the story is compelling enough, I'll play it again even if I saw every single scripted sequence the first time through.
are you blocking cookies and scripts with a browser add-on? and where are you logging in, i find if i log in from the front page news, it dosnt always work and sometimes logs me in as a different forum user altogether, so i tend to just login from the forum index area.