ToTex has a render material ID feature, I haven't used it so I'm not sure what it gives you, but if its able to render out a single material ID or send each ID to a separate file, without much fuss it might be worth downloading. http://www.scriptspot.com/3ds-max/scripts/totex-render-to-texture Also, it requires some work…
Well ive checked and after renaming a few files so the mel can find them Ive gotten a bit further. Currently its now failing on D:/Autodesk/Maya2017/scripts/startup/autoLoadPlugin.mel line 32: initializePlugin function failed (RoadkillPro2017_x64) Im not really sure where to go from here, but will do some digging. EDIT:…
As the others mentioned, many settings can be stored via the <Preferences:Store Config>, or <Document:Save as Startup Doc> (for canvas related settings. There is also the "ZStartup Master" plugin, that is part of the ZBrush 2018 installation, which can be found in the Zplugin palette. Now the Grp button is an interessting…
@RyanB Sorry for the long delay to reply to your post, but I wanted to say thank you for demystifying that for me a little more. I apparently got fooled in the areas I was playing because of some nice shader tricks. Looking at it more, you absolutely have a point -- they are just intersections in the ground. Two questions…
StJoris, You've got some nice looking work up there. I like the simplicity of your site, I'm planning to do something similar with my own site once I get around to updating it. You were wondering about typeface issues well here's what happened to me. I'm running firefox with the noscript addon which blocks javascript…
Been playing around with scripts, haven't done any scripting in Max before so I decided to look into it, but here's what I've got going: <font class="small">Code:</font><hr /><pre> on ChannelsUsed pCont do ( pCont.useTime = true pCont.useSpeed = true pCont.usePosition = true ) on Init pCont do ( Global objs if objs ==…
I dont know for now where its stored but I assume somewhere in the user Directory, usually to folders above this maxscript result:url =(pathConfig.GetDir #userMacros);shellLaunch "explorer.exe" url; but if you have to change / refresh frequently your seat or computer it could be an idea to create a custom maxscript floater…
I urge you to use the Skin modifier as an alternative. If physique is required, I have a script that can convert Skin to Physique and vice versa. http://monsterblues.wordpress.com/2006/04/27/skin-2-physique-and-back/ But to answer your questions: 1. Yes. I recommend keeping the unwrap modifier under the physique or skin…
[ QUOTE ] I hope its a lovecraft influenced movie Now go play that Ugly Call of Cthulhu game I worked on a few years ago!! [/ QUOTE ] sweet! I love that game. I sought it out and bought it when it first came out. [ QUOTE ] Voltron? [/ QUOTE ] It's just all speculation. There's a point in the trailer where someone is heard…
You should also learn to script in your program of choice to automate alot of your rigging. Obviously learn the fundamentals of rigging things a certain way, but then try to figure out how to script the same thing. Try to look at rigging from an animator's perspective, try different types of rigs, animate with them, learn…