When I was taking apart model files for Oblivion, I noticed they have some manner of script they used on hair models. Part of the vertex colors (green channel, i think) were used somewhere in the process to sort the planes out, sounded like a handy way to do things. It looked scripted based on the values used, I'd love to…
LocalTools mel script This isn't exactly what you're looking for, but it's neat, and might be a good starting point for writing a script that batches this to a set of objects. Coming from modo, I'd love to see a mel script that completely replicates the 'action centers' functionality. In fact, I might be willing to drop…
you could have an action that has civilians do the pointing out animation at nazis whenever certain conditions are met... Or if it is scripted... who cares? Frankly, I absolutely love games that are very heavily scripted. Might not be great for replay value, but it makes the scenes sooo much more interesting. If I were…
This probably hasn't been updated since it was created (way before my time). When it was created everything was tris. There are ways to do this.. mostly with script, including birth scripts with pflow, or you could use the data operator and build exactly what you want. I don't think there is a easy way out of the box. Lots…
Does the world need another real-time hair tutorial? Maby, I don't know, I built this one a while back and thought it would be time wasted if I don't share it at all. So there might be some stuff in there you have seen somewhere else, after all we are all using the same tools. This one is mostly focused on the technical…
I came across this while looking for a position/rotation noise modifier or script. To put it simply... its pretty much a 'WIN' button... http://www.scriptspot.com/3ds-max/scripts/stone-placement-tools Sorry if this has being posted before, I did a quick search but felt even if it hadn't this deserves a full page post! Just…
IF this is not possible to be a quick resolve, Is it possible to make a script to do the following process? Select subobject current channel Clone - copy - name object001 (each piece following 002,003) Select original sub object from original channel delete. Sort of a work around similar to a cut / paste as new subobject…
I'm looking forward to making some scripts for Krita. Is scripting only going to be looked at if the 10k stretch gets hit? It seems like it might be a very important (and also very large to implement as well of course) thing to add to the project. I'd rationalize it as, when you add scripting possibilities then it can take…
I think MoP wrote a script that flips some deeply hidden switches that cures that problem? http://www.ldaustinart.com/paul/index.php?cat=scripts&type=maya I remember a thread about that twist before and there was a way to make it stop... I thought mops script fixes that... but I can't be sure... In Max its incredibly easy…
Yeah, there are a lot of good scripts for Skin, especially the older versions. Like Discreet does with many useful third party tools, many of the older scripts are now incorporated into the shipping version of Max. It think it's possible that Michael Comet wrote that weight table script because there wasn't one that…