1. A script that converts a texture file node to a .psd node. 2. A script that randomizes selected uv shells position constrained to u or v and with a min/max distance range.
Some scripts that might help... http://www.scriptspot.com/3ds-max/scripts/terrain-conformer http://www.scriptspot.com/3ds-max/scripts/conform-to-spline
Very helpfull scripts man! was wondering if you plan on releasing the PSlink script,as that potentially is a script that saves a huge amount of time in a production environment!
Taylor, take a look at the animation in some of Valve's games. Alyx from the HL2 episodes and the characters from TF2 all have a huge amount of personality in their animations. So while it is scripted, it's not scripted in the "I'm running a script to get a basic animation instead of keyframing it" sense. It's scripted in…
In Unity c# and unity script are pretty much the same. I convert most scripts from C# to unity script and the other way around, line by line. I think Unity Script is easier to pick up compared to C#.
Hey guys, Trying to get my skills in 3ds Max and Maya up to next level with custom hotkeys and scripts. My conflict though is that I'm really unsure how this is handled at work. I heard you kinda have to fight for being authorized to get paid scripts? I feel like in can do well enough in Maya without scripts. However, is…
Had a few minutes, so here's a really simple layer toggle script Create an action to load the script, bind to hotkey, and you're good to go. If I have time later, I'll add a bit to have it show up properly in the File->Scripts menu if you've got the script in your presets/scripts folder.