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3ds Max 2012 - Problem extruding along a spline for a mountain road

resistance21
polycounter lvl 9
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resistance21 polycounter lvl 9
Hey guys,
I'm trying to make a mountain road for a downhill racing game and I am having a problem when it comes to extruding the road along the spline. The problem is that it extrudes fine but that my road is not flat, it banks around the corners and dips left and right when I just want a flat road with the elevations that I put in the spline. I have been searching for a while and can’t seem to find a way to get it the way that I want; I have tried a few different other ways such as extruding the spline itself, using the Sweep modifier.
If anyone can help it would be much appreciated. Here is a link to a few screen shots to give a better idea on what my extrude is doing. http://imgur.com/a/xHK04
The first image is the spline in the front view,
Second image is the extrude and how it is turning out in sections of the road,
Third image is a top view of my spline.
Thanks.

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