Yes, you can use the 'hit only matching matID' feature in Max. I don't use Max to bake at all myself anymore. That test I did above in Max was the first in a long time. :smile: But if you are intent on sticking with Max I would STRONGLY advise having a look at the script 'Get Baked' It is a vast improvement on Max's…
Well ive checked and after renaming a few files so the mel can find them Ive gotten a bit further. Currently its now failing on D:/Autodesk/Maya2017/scripts/startup/autoLoadPlugin.mel line 32: initializePlugin function failed (RoadkillPro2017_x64) Im not really sure where to go from here, but will do some digging. EDIT:…
As the others mentioned, many settings can be stored via the <Preferences:Store Config>, or <Document:Save as Startup Doc> (for canvas related settings. There is also the "ZStartup Master" plugin, that is part of the ZBrush 2018 installation, which can be found in the Zplugin palette. Now the Grp button is an interessting…
ToTex has a render material ID feature, I haven't used it so I'm not sure what it gives you, but if its able to render out a single material ID or send each ID to a separate file, without much fuss it might be worth downloading. http://www.scriptspot.com/3ds-max/scripts/totex-render-to-texture Also, it requires some work…
I was about to write a script sometime soon for TexTools that transfers camera maps back and forth between max and photoshop - so you could take a snapshot from any view and it would render or capture the viewport in the clipboard. Back in PS one could then paint over that perspective view. In max then finally the script…
Been playing around with scripts, haven't done any scripting in Max before so I decided to look into it, but here's what I've got going: <font class="small">Code:</font><hr /><pre> on ChannelsUsed pCont do ( pCont.useTime = true pCont.useSpeed = true pCont.usePosition = true ) on Init pCont do ( Global objs if objs ==…
Snapping verts to 0... To keep the same vertex shape: set Ref Coord Sys to "World," set Transform Center to "Use Sel. Center," right-click the Select And Move icon, then type in the values you want. There are scripts to shortcut all this. To deform the shape: set Ref Coord Sys to "World," set Transform Center to "Use…
[ QUOTE ] I hope its a lovecraft influenced movie Now go play that Ugly Call of Cthulhu game I worked on a few years ago!! [/ QUOTE ] sweet! I love that game. I sought it out and bought it when it first came out. [ QUOTE ] Voltron? [/ QUOTE ] It's just all speculation. There's a point in the trailer where someone is heard…
I urge you to use the Skin modifier as an alternative. If physique is required, I have a script that can convert Skin to Physique and vice versa. http://monsterblues.wordpress.com/2006/04/27/skin-2-physique-and-back/ But to answer your questions: 1. Yes. I recommend keeping the unwrap modifier under the physique or skin…
I dont know for now where its stored but I assume somewhere in the user Directory, usually to folders above this maxscript result:url =(pathConfig.GetDir #userMacros);shellLaunch "explorer.exe" url; but if you have to change / refresh frequently your seat or computer it could be an idea to create a custom maxscript floater…