Replay is a powerful visual tool for creating macros in MODO. This tool is packed with amazing features that make the creation of Macros much easier than the built-in recorder. There are too many features to list here but some of my favorite are the ability to re-order the list of commands with simple drag and drop, stop a…
Upon your recommendation I bought UT3 and have been learning UE3. Then I realized I don't care for UT3's game style. I want to build environment that are still functional but tell more narrative and can contain scripted bots and cover. Turning to Ebay I ordered GOW for the PC. While it is on its way, I am looking online…
I've never really liked Max's local extrude, works accurately for me about half the time. I would recommend Illusioncatalyt's extendsurface script, been using it for years in production and it's a good alternative to max's if doesn't give you the desired results.…
hmm.. gotcha So I think for the special cases when using counter-clockwise order is restricted there must be a script or something that reorder UV texture coordinates wich are stored on the surface mesh for a particular face without physically flipping the whole UV shell on the U or V direction.
Demon dude: SOMETIMES THE HERO DIES Death: Then so be it. Shoulda said, "I'M NOT A HERO" Aside from the fact that they didn't get my OK on the script, I can't wait for this game! Also glad it's coming out before Borderlands 2 :) Gonna need some time for that one.
@Larry I tried to search some scripts or plugins for cable but I didn't find. So I created about 10 different cable assets and did copy&paste. Of course it's not fit many times. In this case I used maya soft selection and tweaked very easily.
Hi , I've reset xforms, did the box trick, exported to other formats and re-imported, I've flipped/unified normals with an editable mesh modifier under it, I've tried kidnapping it's kids and sending a ransom note; still no luck. I wonder if these needs a script based solution.
Alt +h works for me. Best I can suggest is to go into the Hotkey Editor, under "Categories" find "Display" then under "Commands" find "HideUnselectedObjects" and reassign it. There is also Show > Isolate Select > View Selected, but it won't be anywhere near as quick, but you can script access to this too.
To answer one question, Polyboost has been integrated into 3ds Max as the Ribbon toolbar. I would say you don't need any external scripts right off the bat, because the Ribbon has most things you would need. Maybe a quad-chamfer tool.
thanks certain things i agree with and also have been trying to figure out some things in html script which i am a noob to. Resume and Cover letter will be up soon just havent had a chance to get to it. thanks for the feed back ill take it in to consideration.