@stabbington @konstruct yep, the jigglebutt gives a lot of character :D @Makkon haha, le thanks : P setting up the character (in max and importing the anims into udk) was a lot simpler than making a custom pawn class that enables you to play with him + third person camera. it's been a looot of copy-pasting from forums and…
A Live surface has been around since pre-Maya 6, I am pretty sure. It is the plain Magnet icon next to the rest of your snaps on the top right. I import two instances of the "medium poly" (a lower subdivision level of the high-poly version) and put them on the same layer, I make one semi-transparent with a Lambert…
Since you're a 3dsmax user, I say use the treemaker script (posted in the linked to thread) its a great little script and uses particles to create facing planes, which can be converted to regular non facing planes if you wish. It's an automated version of the way Andy Zibits does it (at the bottom of the linked thread).…
[ QUOTE ] Would it be very difficult in most cases to get hired if you model in a different program than that specified by the company? [/ QUOTE ] Most competent hiring managers understand that an application is a tool, and they are hiring an artist familiar with game tech. The tool is not 'irrelevent' but it is secondary…
Quads? Quads are great, they keep a clean mesh. They are NOT needed everywhere. My rule of thumb is to keep every deforming joint as quadded as possible to prevent pinching. The nicest thing about quads is that they keep a mesh looking less cluttered. It's been said many times - work smarter, not harder. I know work won't…
DAZ3D recently released a free script that does an outstanding job at converting a Genesis + clothes + Hairs into an fbx very well configured / rigged / skinned character. Some textures aren't placed properly and need to be moved/reassigned, the material editor once converted to VRay needs some manual cleaning. But it's…
miauu's Batch Save Obj/Fbx/3ds as Max Files allows you to quickly convert arbitrary .obj, .fbx, .3ds files and to save them as .max files for desired 3ds Max version. * The UI can be resized. * Only the files, whose checkboxes are turned ON will be processed and saved as .max files. * The [ Get Directory ] button allows…
I looked for a while for this, but couldn't find really anything doing it... so I made it. It's my 1st script for max :p and it may not be that usefull but I wanted to share it still. It simply replace the selected bone to another one while keeping the same weight :) Mainly useful when your mirror paste doesn't work…
Hi polycounters! I'm here humbly asking for some feedback on the layout of my portfolio website (which I just published recently). I don't own a tablet and my smartphone recently died on me, so if you can preview the site on handheld devices and see an issue, that would be especially helpful. Feel free to comment on the…
Hey guys! I'm looking for the ways to improve my workflow with weighted vertex normals in 3ds max. Here is a quick test I made to visualize what I'm struggling with now. I'm trying to use the first one as often as possible, but since i have to manually select faces to average normals from them, it can be tricky on complex…