Whenever I compile the shader, and no matter what I do, I am unable to load them in the older versions of the software. For example; I compiled my Shader in Max 2016, standard GLSL/HLSL and it works fines for the current versions of the software as well 15 and 14. Max 2013 is unable to load it however. If I compile as CGFX…
Seems that there is a bug when saving your own Material. I have the following structure in a project and I save by having "[Group Folder]" selected with two material folders in it. Custom Diffuse/Albedo [Group folder] - [Material 1 Folder] - [Material 2 Folder] But when I save the "[Group Folder]" as a smart material and…
Hey, I ran into a problem in the june UDK version that I never experimented with older version. When I play my level that i made with the ''Start this level on PC'' button, it works but i only see BSP's. All my static meshes are not showing, but they cast shadows. I don't get it. Anybody know what to do to fix it. Because…
Hello Polycount forums! Hi, my name is Audley and I am a texture artist. Kinda. Not an expert by any means but I think I am good enough now to actually call myself a texture artist. I really would like to show you guys some of my work but nearly my entire portfolio got deleted when I took a break from graphic design to…
God, Max's Project Files are so bloated with extra folders I will never use, that just looking at the file structure it makes, makes me depressed & overwelmed. At work I have to adhere to what's being done there. But for the most part, it's how I set things up on my own anyway. Project Folder -Object Folder ---(maybe a…
Let's say you use Blender, Photoshop and Premiere Pro/Davinci and you are making a music video with a little dinosaur. Where is what kind of file located? Are the references in the Project Folder inside the Blender Folder or do you use a seperate Reference&Asset Folder? Blender->Projects->Music Video->References->Dinosaurs…
well the deformers could be handy for anything really, not just hard surface. :) this way however it means continuing roundtrips to the 3D app and back and another icon best ignored in Z. anyway i noticed that 4R6 that i keep around for compatibility with older projects is no longer starting up after running 4R8. probably…
Made this asset while taking a break from my last character. It turned out to be a bit more work than expected. More images and stuff on Artstation: https://www.artstation.com/artwork/3dNv22 All baked, textured and rendered in Marmoset Toolbag. The whole process was streamed as usual on…