COMPANY: Arc Productions Ltd ADDRESS: 230 Richmond Street East, 2nd Floor, Toronto, Ontario M5A 1P4 LOCATION: Downtown Toronto Arc Productions, a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for a Production Engineer (Technical Director) to join our team. With over 200…
I'm currently trying to build a 3D Environment of some of the scenes from the show RWBY. It's a 3D Anime show from Roosterteeth. The style they use is a mostly single colour or slight gradient with light texturing in places. Here are a few screenshots. They don't seem to have any actual shadows and just have and variation…
Hey everyone: So, with the recent completion of an unexpected environment art test in UE4, I have realized that I need to put the brakes on additional individual art projects and spend time learning about the Unreal Engine 4 game engine beyond just learning how to import textures, FBXs, navigating the UI, etc. A lot of…
Senior Unreal Engine (UE4) Developer JOB DESCRIPTION: Job Title: Senior Unreal Engine (UE4) Developer Job type: 1-year job remote contract with the possibility to extend it indefinitely. Reporting To: CTO Location: Working remotely DNABLOCK is currently seeking a Senior Unreal Developer. We are looking for an energetic,…
Hey guys, just in case someone is interested in my workflow for how to create portfolio ready renders inside Unreal Engine 4. People asked me how i do it. Here is the answer:https://www.artstation.com/artwork/1JGdL I hope it´s useful for you and i hope you like it! Thank you, Gazu
DESCRIPTION Starboard Games LLC is looking for a highly professional, qualified, indie team developer to join our ambitious INT project. We are looking for an Unity Programmer. You will be working with our Coding team Lead to program the Unity 3D engine using C# language. Duties and Responsibilities: * Attendance of weekly…
Hi everyone, could anyone help me clarify the mystery of how source engine convert the $SPECULARCOLOR parameter to rgb? we know by default the base specular color is white, and the blue channel of mask2 (the specular tint mask) determines how much the texture contributes to the specular color. but in the vmt file you can…
Starboard Games LLC is hiring! We are an highly professional and friendly Indie game developer looking for talented and dedicated people to join us on our exciting projects. You may find out more about us at: Starboardgamesllc.com and Int-game.net If you are looking for a fun-loving team with mature, respectful people…
I'm looking for a tutorial (a free one, I've been burned too much on tutorial dvds that are way too fast) (video or text) that shows exactly what to do in creating an environment or scene in 3DS Max for it to be used in a game engine. How to texture it (uv unwrapping) is my biggest issue, do I unwrap the whole scene into…
Hi everybody, searched everywhere but couldn't find anything. What's your workflow with instances? I mean to save geo and texture , to instance things like buttons on a character or repetitive features on a facade . Can you work with instances in zbrush or you don't arrange them together untill in engine space? Or maybe im…