Hello, I'm not the best at Unity nor do I know enough about lighting. I put together this scene and have a few lights.. all randomly placed until shit looked right. Anyways I was thinking about adding filters to the cameras but I feel like this is cheating. The game is meant to be viewed at a downward angle so you wont see…
Hello there folks I'm pretty new to unity, but its pretty straight forward platform to work on. There is one thing that I can't figure out. The metallic option both has metalness slider and Smoothness slider. But once I add texture to it, the glossiness slider is gone. The texture is metalness with gloss map on it as…
I created a tutorial for Unity last night. I figured I would share some knowledge I've gained along way, mostly from other contributors on the forum. This tutorial will have you up and running in 20 minutes with a fully driveable vehicle, full on physics and fully tweakable settings. You could use this to create a racing…
I'm trying to create accurately measured "snap-fit" assets but it is do difficult to duplicate and position assets, the grid snap doesn't work at all (constantly getting incorrect positions) and duplicating and rotating assets is a nightmare. Surely this isn't the way industry does it? Do I need to buy ProGrids 2.0? What…
I can't stand the alpha thing unity uses, its very clumsy to use when im using GIMP and id much rather save a specular texture separately and load it instead of putting it in the alpha channel Does unity have a default option to enable this? If not then my only other option is to write a shader which probably isn't an…
There's a demo of Dead Trigger 2 here, which was one of the first Unity WebGL tests - http://beta.unity3d.com/jonas/DT2/ And a small write-up on our blog of Owlchemy Labs' porting process: http://blogs.unity3d.com/2014/10/14/first-unity-game-in-webgl-owlchemy-labs-conversion-of-aaaaa-to-asm-js/ I'll try and dig out some…
Hey guys, this is my first wip post here on polycount, and I could sure use some critique on these effects! I'm working on an effects pack to put up on the Unity Asset Store. They are fantasy based effects, this group of effects are the light/holy effects for the pack. I would really like some critique on them before I…
This is probably another really noob question, but im in a bit hurry with my degree work alpha version deadline closing in and my motion capture animations bug. The thing is that when i play the animation the character is higher than what it is when im in editmode or posemode. So when i import my character and animation to…
Hutong Games is pleased to announce that "Game Design with Playmaker and Unity", 4.5 hours of high-quality tutorial videos by Christopher Orth of Well Played Games, is now FREE on our YouTube channel! We love these videos so we're really happy to be able to share them. The first 2 videos in the series are up now and we'll…