Thanks for the reply. Playing with the sizes of all the controls I can find for the omni light doesnt fix anything. The model looks really bad in the viewport. The normals dont seem to be displaying properly and they are straight exports from quixels ddo. The shadows are hard and the maps are not popping at all they seem…
Hi there, It's time for a new update. Last week I worked on the reflections. As previously mentionned, the reflection in the car didn't matched the environment, and the result was an unconsistent image... Therefore i tried the raytracing of the Toolbag 4 demo. It helps a lot to fix the car in its environment, it's a good…
Hey, as far as I am aware Maya's tangent space has not changed. The way Maya calculates normals changed I think (it now defaults to face weighted), but that shouldn't affect the tangent space. To get the best results when baking, you're going to want to make sure the mesh is triangulated before exporting to Toolbag. In…
I did add some cloth texture, but for some reason within Toolbag it gives off a plastic look. I originally worked on the textures within Substance Painter. Every time I import textures to Toolbag, the textures are always off. Even if I flip the normals by Y, invert the glossiness, and switch the reflection to "GGX,"…
I'm back and I've brought ART! I managed to get a few assets to a presentable level of "finish" during some time off of work. However, I have to revisit them before I call them "done". The Dofus art style is used as a base to get a general "look and feel" and then I've tossed in a layer of "realism" with the normal maps.…
A solar storm would wipe out the net connection, wouldn't it? Rendering all subscription software useless as well as tools that mandate license checkups like Toolbag. :p Consider me a prepper then: 1. Blender 2. Zbrush (permanent license) 3. Affinity 4. Reallusion CC 5. Mudbox (pre-subscription)
Anybody know how to handle the action editor in Blender 3.0? Been trying to get a character walk cycle into Toolbag. I rerigged a rigify system to simple bones, animated a walk cycle and exported the simple rig and character meshes via fbx to Toolbag 4. The character imports facing a 45 degree direction at about 50 times…
revamping this thing up. it's kinda dusty. (i'll post some of the freelance work i've done, once well, i'm authorized to ) without further due HAII! as always the same lame links which are always good for exposure! instagram: (work work) https://www.instagram.com/sladedigital/ facebook : hut hut…
Hello! I am learning how to model 3D environments and I've been following this tutorial. He uses 3D coat in the tutorial, I have substance painter and have been eyeing marmoset toolbag. I don't know a lot about the respective strengths of each of these programs and I understand the whole sentiment that I'm new and should…
Hello everybody! I'm new here posting art, although I have quite some time being part of this forum. I wanted to show you my latest work and hope you guys like it but also C&C are very very welcome. I've been a fan of Sims 1 since my childhood and I wanted to make some assets from the game. This is the first one. I've…