Ged, Guildwars 2 is actually one of the least complicated mmo's I have played that isnt targeting children. For combat, its not a game that plays itself for you... no more so than a first person shoot dodges and runs towards enemies without you controlling it. You actually have to play it a bit like an action game... swing…
Yeah that's the article. The is a few there though covering similar topics. You don't need to be an expert or even understand the science at the root level to make great art though. So long as you get general principles and know how to find answers should you need them you are set. I'll add one counterpoint about…
Me too crylar! Animeboyz: You need to pay closer attention to human anatomy in your drawings. Mind your proportions, right now they are a little wonky. There's not much left of xaero in your concept, but its a cool one! I dont like those things on his back, it just looks like a big target to me. (q4 uses per poly collision…
I save a .ovb(openGL vertex buffer) XML simple file with the with the data you use in the viewer ( pos+normals+UVs+tangents+binormals+vcache optimized triangle faces+mesh name ). See the documentation and xN_cache directory for more info. You can tell your programer to parse it easy ( I include even a schema called…
That's interesting. So by the time there were full 3D games on the PC, they'd either go with full skeletal animation or MD2-style vertex animation. There probably wasn't an intermediary period of PC games where they'd use this "hierarchical node animation with the segmented meshes" as we saw in consoles. The earliest…
tbh outside of Switch you probably don't have to worry at all about using pow() these days but it's worth second guessing whether you need to or not just in case you feel the need for a pat on the head from a render programmer. you could certainly insert a curve in place of the contrast function if that hit your visual…
Hi all I am struggling here to create a workflow. Would love some input from anyone. My goal is to have either morph targets or alembic animation data, of a baked cloth simulation that I can use in unreal engine. I know you can do it in-engine but it will lag out for my use case. Essentially I can’t just make the cloth…
Where do you get your industry news/articles, and why do you like said publication(s)? The List: Targeting Developers:* Gamasutra Mostly topical articles, industry news and the occasional indie post-postmortems on the front page. Plenty of user submitted gems if you're willing to dig. * Gamedev.net Not too familiar with…
We are Greenheart Games, creators of Game Dev Tycoon, and we are looking for a talented and experienced 3D artist and animator to help us create in-game animations for Game #2, our next PC simulation game. You are a well-rounded character animator and talented artist with experience in multiple disciplines. You have a few…
Job Description What is DAVIGO? We're a small, independent team working on DAVIGO, an upcoming VR vs. PC battle game. DAVIGO is currently the top upcoming VR multiplayer game on Steam and has a large following pre-launch, with over 40k Steam wishlists and 2k Patreon supporters. Our Patreon income has given us the…