It certainly looks pretty toxic! At this point its hard to for me to give you any pointers as I can't really tell what the material is supposed to be, I'm assuming its kinda alien/sci-fi? If you're wanting to get in some good hand painted practice I would suggest starting with things that are familiar like wood, stone,…
Cross-Post from the Quixel thread. This is a little piece I started to mess around with the new DDO and NDO, the plan is to build a whole scene around it. Crits and feedback always welcome. Textures in Quixel SUITE, rendered in Toolbag 2. Cheers all,
A piece I am slowly (SLOWLY) working on. Will update occasionally to show the progress. Here is my first blocking out/ refinement progress. Any thoughts/criticism is welcome.
Scoobs, then me.. and now you - we're all getting hard disk failures! Which reminds me, I have to send off my proof of purchase to get an RMA and return that faulty bitch.
Hey everybody, this is my first post here on Polycount, looking forward to hearing your critiques. This is a concept I did a few months back and decided to do a low poly block out last week. I will be posting the high poly and textured renders soon
Frustration. Why is this happening? I selected all faces except the two side ones. It has worked before. It seems to work best when the object is long and skinny. I don't even...
Hey guys, Hoping you might be able to help me with this one. Ndo2 works perfectly with all other map converstions for me, except for when I try to convert a normal map into a hard surface height map. I'm using the latest version of Photoshop CC and Quixel. Help! Crash callstack below; CrashThe SUITE has crashed.…
Hi guys! I decided to share here my last work. I was made this rifle and the scope in Fusion 360, then a do retop iin 3ds max and paint over in substance and finally render in marmoset. I hope you'll ejoy it! Of course critiques and advices are welcome! Also you can rotate the mt viewer on my artstation…