looking like a very solid env. so far, would be great to see some higher frequency stuff in the form of props around edges of the courtyard. a touch more spec on the glass aswell the puddle in the photo would provide a good focal point, possibly reflecting the skyscraper
Finally i finished my fan-art model of minmatar spaceship. I like a universe of eve online and it's realy great, that i can make somethink same. Unity3d game engine helped me to create a little fake ingame preview. I hope you will like it. Of course i wait any feegback and critique, especially from eve online players.…
"?quads or tris are still needed right?" yeah you want to get it all to quads or tris for sure, preferably all quads because it would just look so pretty! (well there are many more reasons for quads) but tris are fine, its all tris in the end no doubt Racer is onto something there, i wonder if edit triangulation would let…
Contract 3D Artist & Animator (Low Poly, Web Games) Type: Contract (remote, flexible hours) Company: Mid Games Inc. Mid Games is an independent studio building fun, accessible multiplayer web games played by millions of players worldwide. We’re looking for a contract 3D Artist & Animator with strong low-poly expertise to…
Everything looks great and I agree about the hand-painted weapons. Also, definitely put that 2-week env project up there! I remember showing that to a few people in my class when you first posted that thread :D . It's an impressive result for a short period of time.
Depends on the Studio. If there are Environment Artists in the Team that are able todo that task. And/Or if a Character artist is available. Could also be a Task where the Env artits doe get feedback from the Character Team. With good Feedback and help every Senior Artist should be able todo that task. Its just a matter of…
good job dude, id like to see more time spent on the floor, its an oft neglected element in alot of envs, in this case on top of some other posts i would replce the rubble rubbish( doesnt read well cant tell what it is) at the edges with maybe something modelled propperly
Contract 3D Artist & Animator (Low Poly, Web Games) Type: Contract (remote, flexible hours) Company: Mid Games Inc. Mid Games is an independent studio building fun, accessible multiplayer web games played by millions of players worldwide. We’re looking for a contract 3D Artist & Animator with strong low-poly expertise to…
Working on creating a Hangar Environment which will serve as our Main Menu environment and ship building editor within the student game I'm working on as a student Art Director, Core Overload. End product will be in UDK, and someone else will handle the UI and Kismet implementation. Goals: - Probably going to keep this at…
Que tal amigos, les traigo un nuevo tutorial, es un workflow para crear texturas tileables en zbrush con la ayuda de 3dsmax, recuerden que no soy un experto, asi que espero que les sea de su agrado. Gracias de antemano por ver los tutoriales. se aceptan criticas y comentarios.…