Thanks. Yeah, the dials and levers are a big part of the wip ;) - and wheels I kindof pushed the end of my day off just to get an in-game shot. I need to finalize the smooth groups too. Looking at it I think the steering wheel needs to be a bit larger.
While i'm Figuring out the VRay Fur settings for my Deer model, I decided to give one my characters an update with a different look and add an accessory. - Before - After Still working on the Rig/Skin, Looking to achieve an appealing "cute" character, any input or advice/crit to get there i would love. Still searching for…
Hi- I decided to make new thread for that WIP- i want to make that character the best as I can so advices will be welcome This is character for horror game- thats why she looks a little bit sick and mad. Actual textures are 200% of final size. Hi poly source Lowpoly with normal and ao
Hello all, I made this character design for an upcoming game and would like some feedback before moving on. Still need to do a few details, retopo, rigging..etc https://www.artstation.com/artwork/baXW6g
This is the Mass Effect Assault rifle I started yesterday. This is my first Sub-divided model that was fully made to be finished. Thanks to Disaster for keeping an eye over me a lot of the time, and giving me hints/tips. I owe you big time man. Thanks.
Newest update Heya new character for my portfolio based on the Darksiders style.. Since I failed big time on the wep I made on the Darksiders Contest I will try again now with a full character :) Gonna try to make a skeleton boss or something.. Started on the head.
Hi everyone! I am a big fan of art "The Division" and I want to create a scene of post apocalyptic New York using Unreal Engine 4. Now I am working on blockout and here is a couple of screenshots. Any feedback welcome.
Hey, everyone! Quick update on general - head texturing: My utopistic idea is to get at least a little close to Splinter Cell series quality. It´s still very wip, but do not hesitate to comment and criticize. Big thanks to Pestibug for some great texturing tips and reducing my Photoshop idiotism.
Actually I didn't test it in the engine. I search just a way for Stretch Ingame (Rig WIP). But this tutorial can work for Game animation ? During the import the bones scale will not import but the topology will follow ?
jack, thanks for the crit...actually what I think im going to end up doing is adding a fat leg brace to his left leg to bring some more balance to it...also when I rig it I will have him leaning to his right to show some more weight from that big arm... other then that anyone have any ideas or crits...I really wanna make…