Hi- I decided to make new thread for that WIP- i want to make that character the best as I can so advices will be welcome
This is character for horror game- thats why she looks a little bit sick and mad. Actual textures are 200% of final size.
Hi poly source
Lowpoly with normal and ao
Replies
example: http://usemycomputer.com/indeximages/wom...1931-001X1X.jpg
Her fingers could also use a little bit of more length as that's a fair characteristic of female hands.
Then push her bosoms a little higher.
also.. those pants are way too baggy for a horror game.. ever tried to run with pants like that? ...doesnt work.
I think she's looking good otherwise
asherr- good reference, thanks
pliang- i don't like create characters too perfect co i leave bosoms a little bit drooping
notman- i saw that kind of jacket on the ebay made the sketch and decided to use it in that project
comrade- this is what reflection map in engine will do
sectarus- thx for the good word texture is muddy becouse i want to make her dirty and, as I said before, sick. But propably I exaggerate a little ^^
Thanks for comments- I will update thread on a days.
looks awsome otherwise
Overall its a nice character. A side view would be nice.
Crits:
- The jaw line is very angular and manish as well as the other crits people have mentioned about the face.
- The ski ramp boobies could be rounded out a bit, you can still get that upturned sex appeal without the deep pits.
- The baggy pants look ok when she's not moving, they have great weight to the folds and drape really nicely. The problem is when she goes to move, those are going to turn into big blobby messes that don't react like they should. If shes a statue, awesome leave em. If not they need to be turned down or expect your animator to wack you on the head a few hundred times.
- The wists are really thin and the hands are kind of bulky, specifically the palms and the fat pad of the thumb. If you smoothed that transition it would look more natural and would animate easier. Don't forget about the bump in the wrist you get from the ulna, it really helps sell the wrist if you include it in the silhouette.
Looking great! Top quality all the way around even if you don't change a thing
The arms just seem too spindly. nice model overall though
I am really ,liking the head as it is, though the hair shape could be more elegant
I dont know why nobody mention this: It looks like she has a big bulge at the top of her head and the hair line is too low.
Overall its a nice character. A side view would be nice.
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I second this, the hair line is completely ruining it for me right now, it's throwing off everything to the point that when I look at her Donald Trump comes to mind. It's not to say it's a bad model, it's an awesome model, I think that moving the hair line where it would be naturally would make the face as good as everything else.
In general though the hairs just kinda bad. It doesn't look like it's laying natural, hair that long would most likely be tucked behind her ear or something, or combed a little back to stay out of her eyes, you know like when shes running from the Rape Rape Rape machine.
Her boobs are wrong. They are somehow both firm AND saggy. Their position on the chest indicated they have sagged a bit, and yet their still retain a very hard, pointy shape. For her age especially, it's not anatomically correct. If you want them saggy, you should soften them up a little in the nipple area. If you want them firm and ski-rampy, pull them up a little, as boobies that stiff would not have sagged nearly that much at her age.
I have a PHD in boobies. Believe it.
Thanks once again!
by the way, could you please post your lighting setup? (like... intensities and positioning around the model?)
I think the hair is giving the impression that she has a slightly tall skull. Which could be fine really. Personally, I'm all for deviating from the generically proportioned character physiques you see in most games.
Her vest seems to be sitting oddly. The sharp inward pinch about half way down her chest doesn't look right to me. Also, it almost looks like there is an invisible strap pulling the vest together below her breasts.
Just my two cents man, I reserve the right to be completely wrong. All that nitpicking aside, she's looking good overall! Keep it up!
cheers!
Her arms and hands, overall, are too small. Scale up the arms until the point of the middle finger reaches the middle of the thigh (while her arms are strait down). This will solve the shriveled look her arms have.
Also, it looks like her torso is too long.
Otherwise, pimpin character! Great lighting and textures. The face is very unique.
Cheers
good work mate
like the pose. agree about the arms. fancy model!
piro- scanline renderer (max ofcourse) with 3 omni lights and a while of "blooming" in ps
Some texture shots:
And max scene, model is still before optimization (8k actually):
Cheer!
Looks great, but all my previous crits still apply, but its your model make it how you like
In defense of the ski-ramp boobs she could be really saggy and have one hell of a bra holding them up giving that shape. Age isn't the only factor in sag, exercise, bra wearing habits and genetics play a huge factor. I'm actually starting to like em more and more its a nice counter point to the classic "watch my cleavage slap you in the face as it squeezes out of this convenient cutout in my sci-fi armor."
The pants and the arms and the face still bug the hell out of me, meh... the rendering almost makes up for that.
what's wrong with the unwrap?
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Well i'm not a fighter for quadraster like unwraps, i use pelt and relax very often, but how the hell do you get an unwrap with different leg size? While the mesh is almost symetrical... It looks almost like the mesh got unwrapped while in a pose with one leg standing on stone and the other on the ground. There is a lot of wasted texturespace because of everything beeing pelted/relaxed without any tweaking.
SEKNeox- sometimes You have to "distort" your UVs for save space or just for better shells arrangement, unfold3d uwraped uvs perfectly- I modified pants on my own becouse of jacket
Cheer!