Well, they are going to have to pull off something original. Simply because the world has been exposed to crime, carjackings, and prostitution in NYC on so many TV shows, and movies that it would be sort of redundant to have the same-old same-old in a videogame. I'm seeing this as being segmented city though. Like that…
You've never made a game before have you? Listen, I wish you the best of luck mate honestly. Your ambition is not in question. Your sense of reality is. If you'd ever gone through a videogame production process you'd know exactly what I meant. I offer my apologies since I didn't realise you had a huge staff of highly…
At Artomatix we aim to leverage Machine learning and Neural networks to help artists by automating their more complex, non-creative tasks. Artomatix recently received a €1.5m grant from the European Commission to fund its development. It reached the finals of TechCrunch Disrupt and Hello Tomorrow in 2015, and won NVIDIA’s…
I apologize is this is in appropriate and I hope this post doesn't get deleted but I just put my workstation up on ebay and it includes the eat3d collection and some other stuff. I would consider this "helpful to creating or learning about videogame art" :) . Its a really great computer that has served me well and is still…
Hi everyone, I've been asked to put my knowledge into a 4 weeks project to test my skills to get a a job at a VideoGame company in Montreal. I want to show you my results so far. They gave me a concept art and I got to reproduce it in 3D. They gave me a 50k poly budget and the use of only 6 textures for the whole scene.…
Hello everyone, I have been lurking for over a year now and finally got my act together and made something that vaguely resembles a level for an end-of-year animation/modeling assignment The task was to model, animate, texture and rig some basic assets that could be used in a videogame (Level design was not part of my…
Environment Artist & Animator Hello world, I've been a developer since 6 years old, typing away on my 90's computer making room-based dungeons in QBasic. I moved onto 3D art in my pre-teens, and worked on a popular Half Life 1 mod called "Master Sword". I stayed within the indie videogame industry, and projects that I have…
Hi! I started sculpting in ZBrush 6 days ago, this is what I did. Thought i might as well post it here for fun :) with the help of Arrimus3d/Edgecgi on youtube. Towards the end i just wanted to get the model done so i could learn new things. This is showing in for example the toe placements :P I have a question also, is…
My name is Andreas and I am looking for full time employment anywhere in the UK, or freelance contract work. I have just finished taking part in Dare to be Digital, where I worked with a team of four others to create a working videogame prototype in ten weeks. The work I completed for that project and other pieces can be…
Hi there! I'm practicing some videogame modeling, hence I'm making a High poly model, then low poly and then all the other steps. Right now I have a doubt on how to make a low poly out my high poly. Here's the specific high poly part: And my doubt is: Which is the best approach to make my low poly out this? I've read many…