Obliquity Obliquity is a cinematic short filmed in the Unreal Engine 4. This short is based in Florence, Italy 1000s of years in the future. Where environmental disasters have destroyed civilisation. In a calm ash and rock covered environment, a man wonders with his animal sidekick in search for life. Searching through the…
Hey to all, I was wondering if in UDK you can project a texture on an animated model (skeletal mesh) without world based variables and distortion on the texture projection. No need for a solution, just curious if it's possible.
Hello and Welcome skillful animators of Polycount forums i'm gladly offering the chance to join PlayDotA official Project we are currently looking for animators to do Some Custom Animations for our Workshop Entry in Dota2 and we are also looking for Particle effect and Projectiles Manager. if you feel like the man to do…
Hi there! Here is my fourth big project. Slavic Village, made in Unity! https://youtu.be/duLF_RwW3sI Broad fields and meadows cut with roads leading to inns.Tall and widely spread walls of forests with villages blended into their shadows. Rivers meanderings and streams flowing between boulders.Rocky mountains towering into…
PROJECT ARBITER Fan Art ( WW2 helmate) This is some really old work which i found in my drive and give it go in Marmoset toolbag 4. I started with concept art of Project artbiter and then i start adding some more details in it. https://www.artstation.com/artwork/kllaAA Really loved those black and white render at the end.…
Hi guys, I'm pretty new to Polycount and as anxious as I am I decided to jump right in make a post that wasn't about UDK technical help. I recently graduated from University doing a Game Design degree (Groan) and now I want to get my feet wet. My dream of dreams is to work within the games industry and I've been working on…
Hey all! Trying to get better at posting my work on the internet and thought showing my progress on a project I'm working on here would get the ball rolling as well as give me a great opportunity to get feedback on what I got. I'll be adding on a bit about the phases of the project (i.e. reference, blockout iterations,…
I had updated the information about the workspace manager. Give it a try it's an amazing feature. Workspace manager : Workspace Manager is a directory on your hard drive, that contains all the assets of your Zbrush project.
It’s a pre-defined organization to improve your workflow and you don’t have to worry about where you…
Current: New angles. More meshes. Such follow. BIG update! http://crunchstudios.com/sep_20_01.jpg http://crunchstudios.com/sep_20_02.jpg http://crunchstudios.com/sep_20_03.jpg [ame]www.youtube.com/watch?v=lknpdd94oNQ[/ame] Getting out into the weather http://chrisholden.net/sep_08.jpg Good to see what building lighting and…
This is some of the work i've done during my time at Magic Leap before the layoffs. My role was a Lead 3D Artist, and i've worked with some amazing talented artists: Udell, Adam, Josh, Cara and Logan. Art Director: Joe Olson. Shipping a title on a new device was very challenging, but it was also the most exciting part of…