Hey, So I have a blendspace that blends a walk, jog and run. I want a transition from the run to the idle. However, I want the transition rule to be "Only play this transition rule when the character is in a run state and then goes to a speed of 0". I can't simply say "Play the transition when the velocity is at 0" because…
Hello, I'm new to Polycount so I hope I'm doing this feedback thing right :) Recently I applied for a 3D Artist job and I had to do this assigment: creating a mid poly ( under 20k tris) 3D model of Peterbilt Cabover truck with Diffuse, Roughness and Metallic maps for a mobile game. I ultimately didn't get the offer, so I'd…
Aha, well curious if you're aware of this gem "The Animator's Survival Kit" authored by Richard Williams? - which btw is what I'd strongly recommend grabbing a copy of ASAP! or (....if you're prepared to sell a kidney :# ) there's afaik still available a 16 volumn DVD box set "The Animator's Survival Kit - Animated" packed…
Hi again. As it always happens, every time I try to start a new topic on this forum something distracts me from working on a model. :) But now I'm back to share some progress. I've been working on the tracks and the side part of the model. So far I've made a draft lowpoly, highpoly and a test bake. The trickiest part was…
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Hi Eric! Thanx for the comments. I liked the hood better because I thought it went more with the character. I think you are right about the curves adding relief to the form and I want to rig and animate this character so something curving and flowing in that scene sounds top :) . sacboi! Thanx for your compliments on the…
My name is Andreas and I am looking for full time employment anywhere in the UK, or freelance contract work. I have just finished taking part in Dare to be Digital, where I worked with a team of four others to create a working videogame prototype in ten weeks. The work I completed for that project and other pieces can be…
In matinee, it would be easier to select the curve point in the graph editor and move it to 0, or just delete the animation sequence in the matinee. All depends on how complicated your animation graph is in the matinee window. are you allowed to post a screenshot? for the kismet, if you wanted to stop a matinee from…
Fallen Angel animated game ready character for Game Engines, 150 animations! Video preview and renders https://www.artstation.com/artwork/rlPqK5 Modeling/animation/simulation and cloth rendering were done in Blender, with a preview video showing the model in Unity. I based my work on several concepts. In my opinion, neural…
Hello, I'm a student who is passionate about video games, I've made a 2D Flash game and I'm currently working on a 3D game but with no prior experience in 3D modelling, I've resorted to learning Zbrush/Blender, etc. in order to make my own art assets. It's incredibly tedious to do everything on my own, and I'm just a…