Hi all I'm at the stage with a project where I have a more or less textured tyre for a car and I need to create the specular and gloss maps for it. I need the tyre to appear wet as in the final scene it's going to be raining, however I'm struggling to achieve the right results. Currently it looks like this: It seems that…
Hello! My name is Diana. I have been developing in 3d for the last two years with ups and downs. It started with a 3d generalist course then a lot of youtube self-help videos, then tiago klafke's environment course on gumroad, some non-profit projects, some attempts to sell models on sketchfab. So it all lead to portfolio…
So I am back with Updates! I created a pure ref board with some reference for things, It was really hard finding images of blades with cloth wrapped around the handle like the main concept, but I wasn't spending too much time looking for that specific thing. I did find images of blade handles and how wide they are which…
Hi , I am looking to work remotely from the UK and can work on Paid or Unpaid projects. Yes I am willing to work for free for gameJAms and indie teams with little cash. Give me a shout. I am flexible and can work in many Art styles, Including modern realistic - sci-fi near future or fantasy. I am looking for a friendly and…
Your poly flow is wierd, the body is undefined, you have a lot of wasted polys and the proportions could use some reference That said you're off to a good start. Have a look at some tutorials and some of the other models posted here to get an idea of poly flow and useage. At the moment your textures are doing all the work,…
Quite a few closeups of the final mesh on my Owlbot. I love the way the eyes came out and am looking forward to seeing how they animate and express themselves. My instructor pointed out that the edges in the back of the skull, where the 'brain' connects to the skull, suggested I move the vertices out away from the corners…
First thing that comes to mind is that you have way too many loops in one direction and too few in other. Most obvious example is the horns. Yes, they are very rounded, but that doesn't show in the silhouette, and what does show is that they are very angular as they bend. Try to use your edges wisely, and only use a bit…
Hi everyone. We are looking for 2D artists to make characters (animated, and in modular pieces), level tile sets, backgrounds, and some UI pieces (text bubbles, some buttons etc). You would essentially be creating additional content to our product which will be available as in app purchases. We are a small start up located…
Hello! I'm a 3D artist currently living in Michigan looking for freelance work. I specialize in stylized characters, but also do environments and props in a variety of styles from low-poly to realistic. I can do basic rigging and animation as well. I am finishing up an internship soon and will graduate with a Bachelor's…
Hey guys! We're almost finished the trailer for Brutal and I'm just trying to see if there is anyone out there who might be interested in helping out with a few custom prop models for adding some final touches to our levels. I'm looking for someone who can model, unwrap and texture their models and who has a lot of spare…