The black outlines make me think of Borderlands a bit. you could push the style a bit towards that and texture in some comic style ink, would be neat. Either way, its looking cool!
Hello everyone, I’m currently developing a narrative-driven sci-fi exploration game set in a mysterious abandoned world. The project focuses on atmosphere, environmental storytelling and monumental alien architecture. I'm looking for a concept artist to create 3–5 key environment concepts for the project's pitch deck.…
We are looking for a skilled 3D Animator to join our team for an Arabic-themed fighting game project! ✅ Requirements: * Strong experience in fighting game animations (punches, kicks, special moves, fatalities, etc.) * Experience with UFE (Universal Fighting Engine) is a BIG plus * Familiarity with Mortal Kombat style…
I’m excited to share my latest environment art project: a post-apocalyptic classroom workshop, created in Unreal Engine 5. Watch the Video: https://youtu.be/Uy470_QVEfc Breakdown: https://youtu.be/0OPbNM3nmbw Modeling was done in blender and texturing was done in Painter. I also used Quixel Mixer to blend materials.…
Hey everyone, I recently started a YouTube channel called **Nexus**, where I share educational tutorials focused on Blender — and soon, After Effects as well. Here’s one of my latest tutorials: ▶️ [Modeling & Shading a Realistic Coffee Kettle in Blender]( https://youtu.be/i5WZxlrTWo8) I'm trying to improve the overall…
Hi guys (first time posting here :) ), I've been working on improving my sculpting of metal, wood and stone materials for the past 15~ days. I'm proud of the progress I've made but I know there are still plenty of mistakes, so I'm here looking for criquite/feedback/advice. PS: Ignore the "ornamental" parts in the middle of…
@*Sebastian Here's some topology routing solutions for slots that run across curved surfaces and need to resolve to quad geometry. Support loops and shapes that cross perpendicular to the edges of the underlying curve typically won't disrupt the segment spacing in a way that could cause residual triangles or undesired…
I wrote a long ass "cautionary tale" style response concerning modelling for Source, but then I read your post and I realised you are too commited to her. (Caide) Thus I only included the later part that actually gave suggestions. The thing that caught my eye first was the uneven mesh density. You have a lot of polies on…