Thanks to everyone who applied—really appreciated the portfolios. The role is now filled. Project Indie mobile game (solo developer), fixed-price contract; modeling +
texturing only (no rig). I’m developing a mobile puzzle game in Unity 2022.3 LTS (URP). I need a stylized-but-believable
marmot character (red with blue…
Hello, I'm a 2D/Concept Artist based in London/UK. I also draw comics. I'm looking for new opportunities/collaborations. Please have a look at my portfolio at: https://www.artstation.com/mbedkowski https://www.instagram.com/michalbedkowski/?hl=en Please contact me directly if interested at: michal.bedkowski.art@gmail.com I…
in my experience, poles should be avoided for subdiv modeling, but it really depends on what you're making. Try subdividing a pole and sculpting over the surface to see if the results are what you're after When your model is symmetrical like your basemesh, you can just delete half of it, break up the poles by having the…
You know I had to look at the updates 2 or 3x to see what it was that was changed. Maybe wait for more substantial changes before posting a new image? The model looks pretty cool as a static mesh, but from an animation standpoint it looks kind of weak. At joints, you need at least two loops that go all the way around. By…
It looks like you might still be missing some edge loops. It also looks like you have triangles where those two edges connect to one. Triangles aren't the ideal way to use sub-d. In some cases it won't matter but here I would clean up those edges first. Remember, this is your high poly so it doesn't matter how many edge…
This is my first time dealing with normals and generally, this is my first realistic-looking model. I sculpted in Zbrush, retopo'd, and got normals in xNormal. I bring the low-poly into Maya and apply the texture from the polypaint that xNormal made and it looks like this: Notice there's a lot of odd blackness. I applied a…
i know its kind of random to ask some one to Mentor you but With the Industry Been so Broad With so many specializations i find it really hard to Get the answers i am looking for from my teachers and or Google searching where i have to Sift through 7 different ways of doing something that hardly relates to what i want to…
Hello everyone I am trying to replicate a specific look from a game called mirror's edge (DLC). I make a scene in unity using simple shapes like blocks. it looks very simple but at the same time elegant and beautiful. here is a tutorial that put me on to a really good start:…
Have anyone noticed any advantage of Fuji X-trans cameras over Bayer ones with similar matrix resolution for capturing tiny mesh details ? I heard rumors that xtrans performs better but never noticed any advantages visually in the images . Contrary for example to old foveon matrix camera and its vastly superior sharpness…
Hi, I bumped into an interesting issue yesterday, and I've spent most of today trying to look for a solution, but I can't seem to fix it. I accidentally dragged and dropped a position map from the shelf onto my model, and it seems that the map was applied to it. Now the model looks all colorful and washed out inside SP:…