Hello everyone, So after a shameful concept sketch of an idea i had, i made this blockout in unreal engine The aim is to work mostly with modular assets and trim sheets on the whole scene CONCEPT & PROGRESS The story behind this, is still building in my mind, i have a bit of a rough idea of what i aim to tell, so i'll keep…
I finished a gun that I posted on here recently. It didn't come out too great, but I got a lot of good feedback and learnt alot. This time I'm doing an environment. It's going to be in UDK, as I have a lot of trouble with UDK environments. Concept isn't my own. It's by Aaron Foster (RazorB on here). I dig his concepts so I…
Final Image 3D Render Hey everyone, this is my first time posting to Polycount. I did this piece awhile ago. The ship was modeled in 3D-coat and basic texturing and lighting was done in keyshot. The planets lighting and texturing was done using Photoshop's 3D mode. Ship was inspired by Alexey Pyatov (Karanak). I'll be…
Hello everybody, I would like to share my last study. :-) I have been working in a new project at Substance Designer inspired in Fernando Magalhaes and Daniel Thiger jobs. This is the result of last weeks tries and mistakes. It was so cool to learn a serie of new things in this period. :-) Base Mesh / Render / Maps…
Hey mates ! I started this post to discipline myself. In the course of progress will, periodically spread that is ready, what are thoughts during this long and difficult path - path to generated everything without leveldesign :smile: Any critique or suggestion is welcome. Today i finished some asset for floor, next be some…
Hey guys, So this was a relighting exercise using a scene from Liam Tart I was trying to capture the mood of a deep space dreadful atmosphere, one that is prevalent in the Alien movies, and give it a cinematic quality treatment. I added some blood decals to spice up the vibe even more. More and better res pictures here…
hi all, C&C appreciated since this my first real attempt at making a zbrush character of my design, and zbrush in general. currently working on her legs and front torso. If it looks like I'm doing some kind of rookie mistakes, have a suggestion or something, let me know, thanks! She is supposed to be a cyborg/artificial…
Looking for an artist who's willing to model and texture a set of assets based on this and simmilar designs for in-game use. The job will require good skill with efficient use of UVs and PBR-texturing. The set initially will consist of 5 large constructions and 6 smaller modules. If interested, please PM me or send your…
Hey all. This is a project that I am currently working on. I've been inspired by multiple members to finally get something up on PC. I would love to hear what you think about it, and any thoughts on where it can go. The primary methods of creation are to make a low poly model, then from there get crazy with detail using a…