Hey guys, I put a quick video together for anyone that is wondering a bit about the path that I took that got me into the games industry. Hopefully there are some take away you can use. Let me know if you have any questions. Video Link : https://youtu.be/eis_O34Q9Qo
Welcome to December. The last month of the year. The last of 2016. In celebration of the end of this wonderful year, some of the community has proposed a month of 3d models. One a day for the entire month. There is no more rules than that and the prizes are non-existent. If you can't do it one a day, then one every other…
Welcome to Polycount! First of all, we're not seeing an image or a link, so you might want to Edit that into your post. Secondly, this "what are you working on" thread is about everyone quickly sharing what we're doing, not really about back-and-forth and giving feedback. The optimal process is to make your own…
What Are You Working On? alec2002 AlecMoody Antone_m Bill Lumbergh BradMyers82 Bruno Afonseca CeriseAsCherry charlyxxx Curlscurly CynicalPlant depuiseau DerRazputin doses222 Drop70 DsculptStudio dtschultz EricElwell Eric Huang Erik Rading Framedworld gfelton Harford IgorIgor jamesonart JasonWrong Jean-Pascal josh_lynch…
Hi! I started sculpting in ZBrush 6 days ago, this is what I did. Thought i might as well post it here for fun :) with the help of Arrimus3d/Edgecgi on youtube. Towards the end i just wanted to get the model done so i could learn new things. This is showing in for example the toe placements :P I have a question also, is…
I'm an aspiring 3D environment artist looking for help! I decided to bite the bullet and present my portfolio for any constructive feedback. I'm ready to start on a new project in the hopes that sooner or later, my work will be good enough to land me a junior/internship/freelance position, and your feedback will help.…
OK so I'm seeing the overall sentiment is we want to discourage/forbid AI-generated imagery here on Polycount. And I personally agree with that, fits my own preferences to avoid promoting it. I think this makes sense, it doesn't belong here on Polycount. People can share that stuff elsewhere if they want, DeviantArt or…
Def. agreed on the texel density aspect - method 1 involved adding some extra edge padding into the atlas to prevent mip seams and color bleeding (pain in the arse and reduced overall quality). Quite a lot of time can was spent planning just the grid so the textures could be evenly distributed... then modeling in…