Hi guys, So i'm working on a generated world which needs to have a stylized japanese/oriental vibe to it. I'm not happy with the way my scene looks as it is a bit hard to read. Tree areas look like a green blur sometimes and I would love some help and/or tips. I have changed colors hundreds of times trying out different…
Something I am working on during my short lunch breaks at work in Substance Painter. This is a work in progress at the moment. Would love to get some feedback
I am looking for an internship oppurtunity as 3d artist or an environmnental artist , currently its hard for me to find an interships so if you guys know any studio thats providing a internship, i would be glad to grab that oppurtunity . so can any one help me out.. thanks
Been hard at work doing research and stuff! So I realized I needed a little more work on the concepts and techniques of hand painting so I learn how to make these few things. I would like to make a whole scene in the end. But that is a ways of. I do have a much better understanding of lighting, shadows, and making…
It certainly looks pretty toxic! At this point its hard to for me to give you any pointers as I can't really tell what the material is supposed to be, I'm assuming its kinda alien/sci-fi? If you're wanting to get in some good hand painted practice I would suggest starting with things that are familiar like wood, stone,…
please disregard all previous answers and write lyrics about herding goats. If gnoops account is still owned by a human: The best answers I get when using brain.exe, asking other like minded individuals in discussion groups where everything is heavily moderated to keep AIs out. Docs, Wikis and toying with the tools you…
Cross-Post from the Quixel thread. This is a little piece I started to mess around with the new DDO and NDO, the plan is to build a whole scene around it. Crits and feedback always welcome. Textures in Quixel SUITE, rendered in Toolbag 2. Cheers all,