Hey Kyle. I think the easiest solution for your rig is actually just to parent the meshes to the bones of your skeleton. This will keep things separate and allow you to make changes if you need to easily. Also, since each individual piece will not deform (for armor or weapon pieces), it will animate the way you are…
Video: if you take some time to learn the clothsim from zbrush (idk what version you are using) this video: https://www.youtube.com/watch?v=wIH_FHy5i4o talks about it, though i really did not watch it but the general idea from what i see is there and your ask is simple enough that from just reviewing the img and reference.…
The resolution on a kinect is pretty low and its really hard to get any kind of decent facial motion capture out of it. The next kinect will probably be much much better and there are quite a few cameras out there that are better but they are expensive. Also a word of caution... The guy from "TrueBonez" goes ape over every…
hello! EDIT 6.30.2018: finally made a little demo on https://sittingduck.itch.io/mars-police and https://www.indiedb.com/games/mars-police primarily to figure out what to do regarding the controls as almost everyone had a problem adjusting or felt downright frustrated :dizzy: i still enjoy it very much and don't want to…
I am having some issues with channels innormal maps in xnormal , and skyrim compatibility , seesm that for some reason skyrim wants the green channel in place of the red and viceversa , how can I sed this up to be done in xnormal without passing for photoshop work ? Rotate 90 CCW (inverted Y): Rotates current normal map…
Adidas ha avuto modelli di allenamento che hanno spianato la strada alla adidas gazelle blu bambino. La Rom del 1960 era una scarpa in pelle con suola increspata e punta in pelle scamosciata che era stata programmata per le Olimpiadi di Roma di quell'anno e l'Olympiade del 1964 era la preferita della squadra tedesca, con…
I was preparing the mesh for Zbrush and everything was going great after i imported it to Zbrush it looks different. I've done a lot of things in Zbrush but i haven't had this problem before and honestly don't know how to troubleshoot it. The problem is in the bottom, this is how it should look like: Note: the problem is…
Problem - I want to have hard surface objects with nice bevel effect and keep low/medium poly count, while maintining fairly fast workflow. As far as I know, there are few ways to do that: 1). Make high poly, then retopo it to low/medium poly, unwrap and bake high poly on them to create normal map that gives the beveled…
WIP of one of the props for the sewing room, a vanity dresser :) Concept art was made by our freelance concept artist! I'll be retopping the mirror and legs where needed! Accidentally added some extra loops xd I also fixed the width of the table in ZBrush where I made a start on sculpting the bow adornment.