Hi, Junior Artist taking his first steps to advance rigging here. ...To sum up everything I'm trying to rig a squash n stretch BEAN of a character; but this lil guy has this tongue that stabs and I'm struggling to think of a way to have both a squash and stretch with a tongue that'll accurately extend to where the aim…
Before anything else, my plan can be delayed because I need to re-learn the digital painting with Clip Studio Paint. So the actual plan can start later this year or even by the end of this year. OK, so...I wanna create a portfolio with characters and props. Maybe a little bit of backgrounds but mostly characters and…
WIP#5 - Abandoned Hotel Bar - lighting Hello! Some update for last week. Due to the schedule of the course, we were working on lighting set up last week, so this was my first light pass, all lightings are static except the light shaft, and they are baked in preview quality. My lamps had overlapped uv on lightmaps that's…
For my final year at university I am doing a project based on this concept. I will be finishing off the high poly then re-topping, unwrapping and finally texturing it. This is the sculpt I have so far, any feedback would be greatly appreciated! Especially if anyone has any great hair tips, It's the thing i'm finding the…
https://magazine.substance3d.com/gears-5-leveraging-the-power-of-the-substance-toolset-with-the-coalition/ Gears 5: Leveraging the Power of the Substance Toolset with The Coalition
https://www.dropbox.com/s/65cwf6kjuezhwdl/GuilltyGearXrd_shader.pdf?dl=0 This is a link for how to achieve the guilty gear shading style in blender. I'm unsure how to apply this tutorial in a Maya workspace. Have any of you been able to do this?
For me personally, I love working on AAA console titles, that comes down to preffernce though. I like the 2-3 year dev cycle on a major AAA release, not only does it usually mean a solid income for a couple years unless the project gets canned, but those are the projects that are usually in the spotlight and look awesome…
I am having an issue with maya that when my persp camera is placed near an object it cannot select that object and instead selects an object behind it. It works however if there are no other objects behind it. This is a problem though when working on small detail meshes. The problem is resolved when I enable camera based…