Hi im new here, so here is my problem i got a mech model but the textures on the mech look like plastic so i need some help edit : new texture tell if it look ok
Ohh.. i didn't mentioned: i'm from europe and i was assuming something like "certified schools" for a big deal of areas and also 3D exists for other countries, especially the U.S. ; but it seems one can do a lot without proper training/education/qualification there but has to deal with any consequences like not finding…
With a building like this, assuming each color represent its own material, it would seem the most appropriate solution is to texture them using uv island stacking and tiling textures? Even with rather low Texel Density (64px / m), the full building unwraps to around 8~9 UV coordinates; I don't see any other solutions,…
Seeking an environment artist for Pallas of Vines. This is work-for-hire remote collaboration. It is a small budget indie project but I am happy to negotiate a good rate. Much environment work has already been done, but we need an additional artist to speed things up. See WIP screenshots here:…
that's fairly sneaky, I like the sound of it. we generate meshes that lod dynamically and a shader that compensates for aliasing/handles lighting (it's a more general cable-like thing rendering solution) but I'd probably go for something like that if it were just powerlines in the distance
Alo polycounters, tis been a while! I recently finished up on Tony Hawk Project 8 (PS2), and am taking a break. Thought I would give characters another go, this time with a focus on next gen polycounts and learning normal maps (hopefully) Final target tri count is 5 - 7 k. Hows my topology? Is it starting to look like her?…
In maya you can select using constraints like flipped normals, n-gons, etc. Is there a similar feature in 3ds max. It's the one thing that I really cant find a quick way of doing in max that I'm use to doing quickly in maya.
yeah, if i had a head or something i should make mirrorred i would use smart object, nice shot! One thing that Photoshop could have is recognize tiling painting, like when you paint the brush outside it would paint the left side, like it would be continue from top-bottom and left-right