Check out my skins for the competition :smiley: http://steamcommunity.com/sharedfiles/filedetails/?id=680802428 http://steamcommunity.com/sharedfiles/filedetails/?id=679579987 http://steamcommunity.com/sharedfiles/filedetails/?id=675990620
modelhttps://www.artstation.com/artwork/eZ6g6 Low Poly game asset that I did from a Heroes Of The Storm concept by the great David Harrington. I did this personal project to show off my texturing skill since I can't share professional stuff. Hope you guys like it, C&C are welcome!
I have always been a big fan of your texture work Blaizer (I bookmarked your site ages ago)and this character does not dissappoint. I know you said you struggled a bit, but the volumes read so good i'm sure it didn't affect the quality in the end. Nicely done and I'm looking forward to seeing the textures on this peice.…
For a uni module i had to create a mech i decided to go with a Tau riptide battle suit, as this is something i would ultimately like to put on my portfolio any feedback would be greatly appreciated! Reference: Finished textures in substance and unreal
After a year of inactivity, my new model is inspired by the wingman revolver from the game apex legends. While working on it, I used a few pipelines (fusion 360 + zbrush, zbrush live boolen, 3ds max smoothing groups + chamfer and traditional subdiv workflow) for practice. 14815 polys 2 4к textures sets…
Started a new project and wanted to share the progress. Finished the High poly, Low Poly, and bakes. The model is about 4,500 tris and the bakes are 2048x2048.
Current stage: Hello guys, As I really like art from Uncharted 4, I've decided to bring a guy from Uncharted 1 and try to get him into the same quality as Nathan(hopefully). Basing him a little on Luke Evans, but not going for likeness.