I´m currently working on a lot of 3d scans too. I did some quick geometry changes in zBrush and then exported the highres and lowres mesh as OBJ files. I did my uvs with uv layout and have a lot of islands. Normaly it shouldn´t matter how many islands you got. I´m baking my displacement and cavitymaps with xNormal. For the…
Don't most other countries media outlets not name the shooter and put the shooter's name on a plaque in the golden hall of honor? Our media has turned this sort of thing into a game of one upsmanship. Seems like that has to play a lot into this as well. For anything like Australia and the UK to work here in the US, it…
Hi folks and happy Friday, First post on polycount so I wanted to start with something simple. There might already be a thread about this, but I guess my questions would be about lighting and rendering best practices. Its something I've always been a bit confused about. Below are just some speakers I modeled really…
Hey, I'm new to Polycount and really every online space to share 3D stuff on. I've been teaching myself 3D for just under three years now and I'm looking to get my 3D skills to a professional standard, and put together a solid portfolio to help me get a job in the industry. I've recently finished modeling and texturing the…
Recently, I've been exploring rendering modules for Maya 2018 and have been experimenting with RenderMan & 3Delight since I'm not a fan of Arnold and Mental Ray's dead. However, I'm running into issues regarding Particle effects. In my scene I have bursts of particles appear at certain points. These particles are basic…
Hello, longtime Maya user, but only recently I've started working with VRay at my job with a few hiccups so far. Need to learn/improve with VRay as I need to reach super realistic renders of server hardware and related tech (which due to work I can't show) I'm used to going back and forth in Maya, tweaking materials,…
Yeah. Blender did a step back for sure. I have no idea why they started to change UI while the old one was perfectly ok. Now they did same 3dMax always do, hiding an important things well beneath useless UI decoration. But the other novelties overweight it . As of Maya , I actually didn't touch it much for years already so…
Holy Thread Revival Batman!! :D Yes, I am doing such a thing, but since I [part] completed my Leopard 2 project (at least A4 and A5) i decided to return to my Challenger 2 project. Originally I modelled the tank in only the Theatre Entry Standard (TES) configuration. I have since decided to revamp the tank, model the tank…
I will throw my two cents here. Have you guys thought about working in CG company doing realtime stuff? I'm asking because there may be new trend on the horizont where CG companies that till now produced cinematics for games with a help of Vray, Arnold etc. may start to switch their workflow to realtime engines. Crytek did…
Engines like UE4/Unity are using real-time PBR shaders. Offline renderers like Arnold are using their own proprietary shaders. They are completely different shading models and are not compatible. Offline renderers are starting to adopt the map channels of real-time engines to recreate the material, but not the shader…