Hello polycount community I recently save my scene , and now I can not open it . Maya say me [// Error: line 0: Error reading file.] Plz guys can you open it ? Or how it is possible to fix it ? File link -> https://drive.google.com/file/d/0B1-U2C4HBmwxcjJES1EyYmxGLU0/view?usp=sharing More details error file -import -type…
I have been having trouble in every stage of exporting from Maya 2012. Do you need both Proll's smd plugins and valves to successfully export smds, or is it either one you can use? I can't get valve's plugins to work, i tried editing the runmaya.bat to conform to the instructions, but it crashes as soon as i launch it... I…
https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/3DSMax/files/GUID-C1D508AB-A3E5-4965-AAE3-4FA5EC48CA75-htm.html It seesm some old "Zen Tools" scripts did the job but they are not working anymore. Any good solutions out there ?
This was old news 6 years ago. http://ilto.wordpress.com/2006/11/02/the-visible-problem-with-invisible-children/ Also it was recently shown that Uganda has oil. So I guess we better rally the troops to look for Joseph Kony in Uganda. Cashing in on Uganda's oil boom http://www.bbc.co.uk/news/world-africa-15645354 Ugandas…
Hey all, first time posting here, and also my first time making a highpoly model and baking it onto a lowpoly. Basically I'm completely confused - I've been following the tutorial "How to bake a flawless Normal Map" on CGTuts, getting advice from friends who have done it before, or who are on the same course as me and have…
So I am making a complicated technical mess of a car engine. I know we maya users got Transfer maps, but after 10 minutes and it only going to 1% for a 512 texture I don't have the time to see how long it will take to actually finish. Also I tried exporting to Xnormal using the xnormal file. Turning off *ignore vertex…
you might want to look at making your trims less blocky and adding some more complex shapes in there. If you just use blocky shapes which mean there really isn't too much visual interest. a good reference point for you would be having a read through someone like paul richard's design tutorials as I think you could learn a…
Hey all, long time lurker here. Recently got myself a shiny new radeon Vega 64 8gb, using latest drivers and Im getting that old glitch that used to sometimes happen where your UV mapping tool would practically lock up and lag trying to do the most basic of things. And as you know UV mapping is a pain even when you know…
This problem exists in 2015 series too. I add Edit Poly modifier and do Export (not Export Selection). For character with skin you need add Edit Poly between "Editable Poly" and "Skin". In FBX export I select M&E preset. Yes, for lower version of FBX, you need select target version software. For example from 3DS MAX 2015…