Hey all, first time posting here, and also my first time making a highpoly model and baking it onto a lowpoly. Basically I'm completely confused - I've been following the tutorial "How to bake a flawless Normal Map" on CGTuts, getting advice from friends who have done it before, or who are on the same course as me and have already normal mapped their models, I've looked at the polycount wiki, I've tried google searching for help... but I can't see anyone with the same issue as me anywhere. Here's what my normal map looks like:
![2gw9flc.jpg](http://i52.tinypic.com/2gw9flc.jpg)
Horrendous I know, and I have no idea why it's doing this. Originally I thought maybe it was because I accidentally left some lights in the scene, but nope. I also tried resetting the xforms on the lowpoly tank. Here's a picture of the scene in Max (I'm using 2012, but I originally began modelling in 2011 - I hope that's not the issue, I was kinda forced to switch to 2012 when I needed to use Max on my laptop, and students.autodesk has gotten rid of 2011 for 2012.):
![15qx5dv.jpg](http://i53.tinypic.com/15qx5dv.jpg)
On the left is the renderout as it appears in Max.
Thanks for any help. This is due in tomorrow so I'm panicking a bit!
Replies
Yeah that definitely is not a World Space Normal map. Are you trying to bake everything in one piece? I would explode the mesh when it comes to baking.
Oh, yeah, Collisions could totally cause that. Most normal mapping tutorials seem to be for characters, but vehicles tend to have WAY more collisions based on all the extra surfaces, so the use of exploding meshes is often overlooked (imo). Good call.
And yeah I was using 3ds Max 2012 to do this.