Like the others say, ditch Maya for AO and learn to use Xnormal. The results are better, faster and can be done with multi million poly models with a high number of rays. Maya chokes on around 1.3 million polys for me, and I have to use very low values for raycasting. It takes a bit of experimentation to get a nice result…
This is a CETME C Battle Rifle I've been working on. I'm still struggling to make "good" textures for it, and would really like some advice. I'm trying to stay really subtle with my approach here, lots of very light layers laid on top of a base coat & curvature map. I'm still about halfway through adding details and…
Hi guys, Just wondering what you are doing to making the max viewport more appealing, if anything? In Maya and MODO is think stuff always looks great, but I cant say the same for Max. I always end up setting lights or ambient environments etc to make the modelling look more appealing. Currently, I press "8" to open the…
Huge Low Poly Trees Pack for Unity Asset Store Available Now on the Unity Asset Store! Almost every outdoor scene should have trees to look more natural. And this package contains a huge variety of different trees ready to use for your game levels. Just drag and drop prefabs to your scene and achieve beautiful results in…
Stylized Face, with Lithuanian lipsync test More images at : https://www.artstation.com/artwork/N5OAED Skills: with animation: https://cdn-animation.artstation.com/p/video_sources/000/013/810/video-3d-character.mp4 3D Modelling \ Sculpting - from Hard Surface to Organic models. UV Mapping: for games, movies, ads.…
I guess you're zooming to an odd multiple? For example 133% instead of 100% or 67% instead of 50%. Any time it's not an even division (50%, 25%, 12.5% etc) it will have to drop odd amounts of pixels which results in artifacts like you see here. This is most noticeable on greyscale gradients since you can essentially end up…
My new forum http://www.mariussilaghi.com/forum/index.php Changes for v1.13. - The UI has been redesigned. - Added ability to save and load presets. - Added ability to use Round Shading at iteration 0 to make the chamfer look round without adding extra geometry. - Added a new Face Selection chamfering type. - The Material…
I don't even look at it as a choice really. I don't do this because I want to, I do this because I have to. It's just not possible for me to not be doing art. It's also how I got into this, I had access to a life-drawing class and did it for fun, and just couldn't stop. Then I found out about GA and PC and realized that I…
I personally loved the twists towards the end and beat the main quest at 111 hours, no joke! I'm now playing through again and this time am looking for more of the sidequests before getting caught up in the story. There appears to be a surprising number of quests and locations that I did miss even when I thought I saw it…
The problem I have is that maya just won't fire up gozMaya.mll :( Zbrush's goz seems to run maya 2018 but also sends no data back. Everything seems to work in 2017 but 2018 just won't recognize the plugin no matter if i browse for it or copy it into the plugin path. Is there a different version of gozMaya.mll that I am…