We working on a mobile game that has a series of animals in it. We require several variant textures to be created per animal. No HUE shifts please, each must be a unique texture. 3D model and UVs will be provided upfront. Style: 75% hand painted vs 25% PBR. Texture Specs: 2048 x 2048, general highlights and shading…
We working on a mobile game that has a series of animals in it. We require several variant textures to be created per animal. No HUE shifts please, each must be a unique texture. 3D model and UVs will be provided upfront. Style: 75% hand painted vs 25% PBR. Texture Specs: 2048 x 2048, general highlights and shading…
Hey everyone, I'm not a 100% sure this is the right location for this, if its not I'll move it asap! I'm working on a simple fanart of Turing from Read Only Memories https://s3.amazonaws.com/ksr/assets/002/610/362/fc729988691b57a6a85221ec1190a2c7_large.png?1411155619 He's a lil robot that has a particular effect on his…
Long story short i lost the pen and I am selling the tablet because my grandmother bought me a new one. $120 shipped for any of the 48 states, if you live somewhere else i can see how much shipping would cost because i have no idea. PM me first come first serve, any questions feel free to ask. PS sorry if this is the wrong…
Hi, I'm working on an elf for a school assignment. We have a maximum of 10 000 triangles to work with, my model's tri-count is 7788 at the moment and I'm not planning on increasing that, I'd rather lower it. The deadline is next Friday and I'm planning to have the model textured and rigged (body and face) untill then. I…
http://youtu.be/UZPJqb7pC-E In the video above the mesh's translation and scale is messed up after adding bones. The issue seems to be the pivot point. In order to have the animations sync spatially w/ the character after import into Unity, their mesh pivot points need to be the same (0,0). The problem is that (in max) any…
I'm using a script to create points in the vertices just by changing the ID number creates the points.The question is how to create a menu where the user can add the ID number where the point is going to be created? fn attachObjectToVertex objToAttach targetMesh vertexIndex = ( controlador= attachment() pot.pos.controller…
http://magazine.artstation.com/2017/02/challenge-ancient-civilizations/ I haven't looked into other categories but 4 weeks to concept 10 high quality characters Then 4 weeks to model either a high quality game res model or cinematic model after one of these concepts. Is it just me or is it little bit too much? I love the…
Hi guys! I made fan art of Diablo 3 and I would like to share this with you you can find it here Diablo contest I'm not asking you to vote, just let you know i'm participating :) a little bit about pipeline: I made quick scketch over base model I didn't make a detailed high-res model (because i suppose to used it for 3D…
Hi, I'm having a problem with my CG tessellation and displacement shader. I'm doing this in unity but I'm not sure this is related to unity. To make it short. I use the diffuse texture alpha chanel as my displacement source. I set it to 128. I calculate displacement like that (DisplacementCenter = 0.5f) float vHeight =…