@CarlCraft Thank you so much for your explanation. yes now I see that a lot of people are baking head and body separately.. I was doing it wrong by merging every single objects. :s So let's say I baked them separately, one for head and one for body, but isn't there still only one 0-1 uv island to place both of them? If I…
Oh also don't change or animate the bones on the frame (normally 0) that you applied skin. Don't forget to set the skin pose of the bones before applying the skin modifier. Before you apply skin to the mesh, highlight your bones, hold alt, right click and choose "set skin pose", then apply skin and add the bones. This will…
You can't do that because texture tiling is really just the effect of setting the clamp/repeat mode for coords that go beyond 0-1. If you have 100 textures that all go from 0-1, you can tile them 10x10 on an atlas, and all the texture coords just get changed based on it's textures position in the new grid. The first one is…
The only thing on your site I wanted to see was the comics, yet they are coming soon. So really your site has no purpose for anything other than pimping music over cut up game video. 0/10 for that one. The overall site design is really bad. The navigation isn't very clear, but there isn't any content anyway. So why you…
Say I've got a modeled and textured asset with all the UVs fitting in the top half of 0 to 1 space. Does anyone know a simple way to tell it to use only a section of uv space? If I feed it a 512x1024 image now I believe it will take that and stretch it out to 0 to 1 space, when I really want it to sit in 0.5 to 1 space (on…
My Command and conquer Generals mod RA2: Road to Moscow could do with some more texture artists for skinning models. We have an abundance of models ready to be skinned from the Red alert two world and could do with some help getting them all done. So if you would like to help texture some RA2 models please email me at…
So I grabbed the latest Wacom drivers last night. Did what one is meant to normally do: uninstalled the old drivers first, rebooted, installed the new drivers. The tablet seems to work OK, but double clicking the tablet icon in the control panel (with a view to trying out thomasp's trick in this thread:…
you may need to explain a little more in-depth, but going into the math a little it works like this: Reflectance = albedo * metalness + 0.04 * (1 - metalness)); Diffuse = albedo * (1 - metalness); so if you take whatever value is in your albedo, you multiply it by the inverse of the metallic map (so anything black, non…
I got a fix - copy/paste from my other thread where i was investigating the problem: no light maps at all yet... and the lighting is unbaked... howeveR!! i found a solution - I found what went wrong... in my normal map texture, the "unpack min" settings had gotten set to 0 0 0 instead of -1 -1 -1 somehow... totally screwed…
Hi Allo, I am having an issue with the transforms of my file in Unity. The developer expects a transform value of 0,0,0. Delivered File format is fbx. Unity: Max Precision settings: Max object Transform: I changed the default decimal precision values within Max from 3 to 10, hoping to see the same values and then reduce…