Has anyone successfully used Leap Motion for animating first-person hands? Before investing on it, I was curious to see if anyone had attempted this with any success. Currently working on a project that has a considerable amount of first-person animations, most of them with props (using scissors, pressing buttons, using…
The Backwater Gospel - Animated Short - Animation Workshop 2011 - BAD ASS! Saw this today for the first time and it is amazing work. It reminds me of a piece that somebody posted up on Polycount ages ago but I can't remember who it was that did the models. http://www.vimeo.com/17914974?pg=embed&sec=17914974
Hello everyone! It has been a while since I last posted on these forums and I have been busy with recent projects such as working as a 3d artist for a project called "The Increment" and on an animated music video for this local band. I have turned some of my focus to this animated music video and I have been watching…
Howdy, seeking a freelance animator to work on a few assignments for HL2Mod project at http://www.deadwoodmod.com Potential animator must use 3dsMax 7/8 For more details on the assignments please IM me at either of these IMs - AIM at unrealprojects - YAHOO at unrealprojectz - MSN at unrealprojectz [ at ] hotmail.com
Really great stuff. Im not an animator so I cant give you much of a critique, but what I will say, movement of the creatures is too fast. I think it lacks feel of weight and momentum. More time to start move and more time to stop it would help. Like the guy riding creature and slashing others with a sword. You just dont…
I've animated in 3DSMax before so I know the basics of keyframe animation. I'm mainly a programmer and am trying to delve into the art side of game development to work on my project. I have heard Maya is best for animation, though I don't know what in particular puts it above 3DS Max. One of my main reasons for using Maya…
like any new piece of technology, it requires a revised workflow, and i can imagine this being especially usefull for smaller companies or individuals who don't have the means to get motion capture animations nor the time/money/experteese to manually animate/pose various models. As for animations, the thing isn't really…
don't forget about additives :) you could get away with a shorter 90 frame animation and then have another 90 frame animation with some "noise" and have it mess with the base animation on an additive layer :) ez I've taken the lazy way out a few times on a current project and made around ~300 frame long idles, but then…
I'm looking to launch a game on Kickstarter, and I'm wondering if any of you could tell me the average price that a 1 or 2 minute animation would cost to be commissioned? I suppose it would depend on the complexity and detail of the animation, too... but, I dunno, I'm looking for ballpark estimates right now. Thanks, to…
What kind of rig? Biped, CAT, something you cooked up or downloaded? What kind of motions? Are the characters fairly standard or are they all different body types? Are the characters humanoid bipedal or are they spiders or jelly fish monsters? Just for rendering or is it going in a game? If so what engine? Personally I…