Hello everyone!
It has been a while since I last posted on these forums and I have been busy with recent projects such as working as a 3d artist for a project called "The Increment" and on an animated music video for this local band.
I have turned some of my focus to this animated music video and I have been watching tutorials on sculpting human heads and all of that good stuff, but I was thinking it might be best to start with a sphere in Zbrush and just do all of my sculpting work in there. I have ran into one problem that I would like some insight on. If I did just sculpt from a sphere within Zbrush and sculpted a human head with a closed mouth could I then retopo the head and create the inside of the mouth with the animation model and still have a smooth transition from the outside of the mouth to the inside as far as normals and all of that goes? I like to polypaint and bake my normals from zbrush so I was wondering if there was a way to incorporate the already made textures from the head sculpt onto the non-sculpted inside of the mouth.
Replies
I'd also create a clone of the new model to have a version with a second UV set which has the top portion of the lips on it's own uv island, and the bottom half on its own as well. Then you can create polygroups based on that UV set, allowing you to easily isolate these areas when sculpting.