Working on a base in Zbrush which I can model on to get correct proportions. Gonna try to pose it better when I'm done, and then I can start building all the pieces.
This is a high poly model, rendered straight from zbrush, as you can see the blue jaw will later be transparent like a ghost effect. That will be done for the in game asset using an opacity map.
i'm no zbrush expert but the most appropriate tool for you might be this: http://www.pixologic.com/zclassroom/homeroom/lesson/insert-mesh/#curve-insert-mesh-basics which is a new feature in 4R4
damn...pretty inspiring work there mate! cant stop oogle at em! makes me want to take off my clothes and start up zbrush and sculpt some of that while naked!
On the right track? I'm trying to get zbrush's mask by intensity to redo the scale normals the way I did it before but can't remember how I set it up for the life of me.
Uploaded with ImageShack.us so ya medevil market stall, sculpted in zbrush, and my first time using the cloth simulator for a high poly model to bake. Looks ok I think.
Great update! What are yout approach to creating the folding. I assume you use zbrush, but do you import all the character pieces or how do you deal with it? thanks.
Is this now an open beta current licensed windows users can get our hands on, or only people already in the beta? What is the deal with compatability with 3ds? Photoshop? Zbrush? etc? Anybody?
Excellent work Assassin! I really like how that brickwork is turning out on the floor. Building it in zbrush was definitely a smart move. What are your favorite tools for getting that chiseled look?