It's been a little while since I've actually sat down and started an environment. Moving, new job, general mental exhaustion. Oh and time to play games finally. But now I'm back with a new project! I'm working on two personal projects currently. However, this one has been faster for me to get started on and work on. I tend…
This is looking sweet. Though it would be nice to avoid geometric repetition in the clapboard damage: Would a 40's house really have rain gutter covers? Seems like a modern thing. Also the end boards on the roof sides should have the grain running parallel, not vertical. Nitpicks though. Loving this.
This is my first time attempting to make modular pieces for UDK and I was wondering about how to lay out my UVs for the different pieces. Say the roof here( pic below) I have the UVs packed to the edges which is going to be on a 1024 map with a tileable texture. Now the pillars here, modular as well are packed the same…
I just got done watching a tutorial from my class and our teacher was blocking out the main shape of a house. He briefly mentioned using a pre-made texture sheet and laying the UVs onto that. This is that texture sheet/model..... Can someone explained to me the process behind using a pre-made texture sheet maybe using this…
Hey, I'm currently debating an issue I am having here. I am in the process of making a small building for an environment that I am working on: Here is my question: For buildings, is it worth it to make a high poly version of the building first, then baking it to a low poly? Or is is best/easier to just use xNormal to…
Otixa: Haha just realised who you are! ^^ I loved your piece, watched it from the start.. how did you do the candles, was trying to get mine close to yours but ended up just texturing the flame on to save draw calls.. wasn't sure if you'd done the same! .. Tried to incorperate what you've said a bit on this recent update,…
Edit: Because we are a small team, we have already received more applicants than we can handle. Thank you very much for understanding as we go over everyone who has replied and respond to them in a timely manner. Hello, I am creating a VR Escape-room game. We need a second 3d artist as we have more assets to produce than…
Mech is in So I have a simple mech that is in the scene. There are some tweaks I need to make on the proportions of the mech to make it match the reference. But for the time being I think it is fine as a placeholder for the final mech. With the mech being In I realized that some of the lights were out of place on the…
Hello Renanfab. Thank you very much for your feedback, it's very appreciated. Now, let's go with some order: - I tweaked my textures, in particular the roofing and balcony ones. In isometric usually you get small sprites and they have to be readeble, but they were too huge. - Good idea about the overlay, but probably I'm…
Thanks Amadreaus. All of that is really good stuff, and glad to hear you like it :D We have an update tonight and hope you like it ;) Obviously, some things like the blacksmith aren't complete lol. Tried to make a little scene to show off through renders and on the iPad to make sure things look the way we wanted. This is…