Looking for a 3D digital painter to paint a high-detail miniature model for my tabletop game, The Hunt Eternal. This is for key art and marketing — I’m not looking for game-ready PBR textures but instead a hand-painted, stylized render like you’d see on box art or Kickstarter campaigns. Project Overview: * 1 STL model…
Hey everyone! I'm a 3D modeler working on a character that needs morph targets for an extreme facial transformation think something like a "Venom-style" mouth opening, with a lot of jaw and face deformation. The model will be used in Unity in PBR shader (with normal, ao, etc..) My questions are: * Do I need to sculpt and…
Hi! I’m looking for advice on implementing a game asset like this. It’s a platform made up of several objects placed tightly next to each other, forming a single surface. I’m interested in methods to texture-paint such an object as shown in the screenshot. I want to achieve a seamless surface — say grass, a meadow, or…
I've been researching ways to improve productivity by being able to do more in less time. Just wanted to ask you guys how many hours per day do you find yourself being "in the zone" doing game art. Also known as state of flow in positive psychology. In my case, I counted the number of hours I spent everyday being in the…
Creating convincing metal really comes down to understanding the material properties. Whether you're using the a spec or metalness map workflow doesn't make much difference, those are just different ways to store the same data. Here are a few articles I recommend on understanding PBR, material properties and…
DireWold: yes, that is correct. I've been using 3DCoat in and out, but haven't familiarized myself with it enough to completely comfortably integrate it into my workflow. At the moment I need to learn how to live link it with Photoshop so I can jump back and forth between them. That shouldn't take too much time though.…
Hello people! I'm an experienced freelancer 3D Character Artist looking for freelance jobs. Both long & short-term projects. Specialized in realistic style, game ready characters (low-poly), and likeness portraits. Skills: Organic and non-organic modeling from scratch; solid anatomy knowledge; High detailing realistic…
Welcome to polycount! :) Your portfolio shows that you have a solid foundation but I think you might benefit a lot from taking a closer look into current-gen pipelines for weapon/prop creation. Both modeling and texturing-wise. I've made a breakdown here on polycount a while ago that might be a good starting point to get…
Hello Polycounters, So I've been opening a multiple of projects recently... one being my Sci-fi PBR Grenade which you can find here. http://polycount.com/discussion/162607/sci-fi-grenade-pbr-by-desmond-man-concept-by-juan-novelletto#latest which is still currently in development... I'm actually doing these both as side…
Hello everyone. I have been working on this model in my free time . https://www.artstation.com/artwork/wVJWY It is roughly based off Jimmy Lo's wow concept art here: http://3.bp.blogspot.com/-r2QaM_av4IY/VHLGIX5p66I/AAAAAAAAAeo/3dzvEGqbpLY/s1600/Alliance_Garrison_WorkShopv02.jpg Model made in Maya, and textures done in…